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January Dev Update + Sneak Peek at Spin Animation

Hey everyone!

Haven’t posted an update in a little while. We’ve been hard at work at the end of last year to prepare the Paramaker overview video showcased in the last Steam Announcement. We, the dev team, want to be as transparent as we can concerning the development process. We usually post a list of development updates on our website but we were thinking it would be interesting to share it directly on Steam too from now on.

So without further ado, here’s what we’ve been working on for the month of January 2022:
📅 Worked on the planning of the live mode's core features
📅 Established the project’s milestone for the year
🎨 Improved the art style of the environments
🎨 Researched the art style for vegetation
🎨 Worked on curly hair textures
🎨 Tested facial hair limitations and textures
🎨 Worked on loose fitting system for clothing
🎨 Added and improved body textures
🎨 Improved the body fat and muscle sliders
🛠️ Brainstormed and designed some live mode features
🛠️ Created new emotion animations
🛠️ Reworked various animations
🛠️ Fixed bugs and improved the Paramaker
🎶 Defined long-term audio goals
🎶 Made demos to explore the musical style of the game
✨ Secrets!

Current Status - February 2022
➡️ Brainstorming and designing the live mode core systems: interactions, animations, pathfinding
➡️ Improving the Paramaker, adding more features and fixing bugs
➡️ Adding body and face shapes for the adult human model
➡️ Designing and implementing the animation system and its mod support
➡️ Creating more character animations
➡️ Working on the musical direction and soundtrack of the game
➡️ Brainstorming and designing different aspects of the game


We also wanted to take this opportunity to show you a sneak peek at the spinning animation used for the reveal of Marvin, one of our newest Parafolks.







Check out an HD clip of these, right here.

Cheers!
The Paralives Team