The Full Paralives Development Roadmap + April Dev Update
📢 We are very excited to share the full development roadmap up until the release! We hope this gives you a better idea of all the work that goes into the game and what you can expect from Paralives. ✨
[h3]The roadmap link:[/h3]
➡️➡️➡️ paralives.notion.site/f138c4f6cb234604be16fe4198d17f51
On the roadmap, you might notice that there will be an Early Access for the game. We still have some way to go before the release and we are not ready to announce a release date or an estimated price yet but keep an eye out for more news and game development updates! Everyone will be able to play the game in Early Access through Steam, no need to register anywhere.
Aside from this new roadmap, here is last month's recap.
[h2]April Dev Update[/h2]
Here’s what the Paralives team has been working on for the past month.
🎨 Worked on the art style of the environments (furniture, walls, floors, grass, and vegetation)
🎨 Improved some sliders in the Paramaker such as the fat and muscles sliders
🎨 Improved the eye color options
🛠️ Implemented a clothing layering system in the Paramaker
🛠️ Added functionality for clothes to be tucked in or out of bottom clothes
🛠️ Created new live mode animations
🛠️ Worked on the design of the animation system including object interaction
🛠️ Added systems to execute character interactions and animations in sequence
🛠️ Created the interaction queue interface to plan the actions of your characters
🛠️ Worked on randomization for the Paramaker
🛠️ Started testing the pathfinding for the live mode
🛠️ Fixed bugs and improved various features of the Paramaker
🎶 Made demos to explore the musical style of the game
🎶 Improved sounds for the Paramaker
🧠 Fifteenth public community brainstorming on basic and complex needs
✨ Secrets!
Current Status - May 2022
➡️ Brainstorming and designing the live mode core systems: interactions, animations, pathfinding
➡️ Improving the Paramaker, adding more features and fixing bugs
➡️ Adding body and face shapes for the adult human model
➡️ Designing and implementing the animation system and its mod support
➡️ Creating more character animations
➡️ Working on the musical direction and soundtrack of the game
➡️ Brainstorming and designing different aspects of the game
[h3]The roadmap link:[/h3]
➡️➡️➡️ paralives.notion.site/f138c4f6cb234604be16fe4198d17f51
On the roadmap, you might notice that there will be an Early Access for the game. We still have some way to go before the release and we are not ready to announce a release date or an estimated price yet but keep an eye out for more news and game development updates! Everyone will be able to play the game in Early Access through Steam, no need to register anywhere.
Aside from this new roadmap, here is last month's recap.
[h2]April Dev Update[/h2]
Here’s what the Paralives team has been working on for the past month.
🎨 Worked on the art style of the environments (furniture, walls, floors, grass, and vegetation)
🎨 Improved some sliders in the Paramaker such as the fat and muscles sliders
🎨 Improved the eye color options
🛠️ Implemented a clothing layering system in the Paramaker
🛠️ Added functionality for clothes to be tucked in or out of bottom clothes
🛠️ Created new live mode animations
🛠️ Worked on the design of the animation system including object interaction
🛠️ Added systems to execute character interactions and animations in sequence
🛠️ Created the interaction queue interface to plan the actions of your characters
🛠️ Worked on randomization for the Paramaker
🛠️ Started testing the pathfinding for the live mode
🛠️ Fixed bugs and improved various features of the Paramaker
🎶 Made demos to explore the musical style of the game
🎶 Improved sounds for the Paramaker
🧠 Fifteenth public community brainstorming on basic and complex needs
✨ Secrets!
Current Status - May 2022
➡️ Brainstorming and designing the live mode core systems: interactions, animations, pathfinding
➡️ Improving the Paramaker, adding more features and fixing bugs
➡️ Adding body and face shapes for the adult human model
➡️ Designing and implementing the animation system and its mod support
➡️ Creating more character animations
➡️ Working on the musical direction and soundtrack of the game
➡️ Brainstorming and designing different aspects of the game