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Paralives News

Live Mode Sneak Peek #2 - Censor Effect

Like any human, Parafolks will sometimes need privacy. That’s why we created the effects shown in this video! We tried different styles but haven’t made a final decision yet. Which one is your favorite?

[previewyoutube][/previewyoutube]

Live Mode Sneak Peek #1 - Action Queue Reordering

We are making good progress on the live mode of Paralives and we’ll start sharing more and more snippets of it starting today with the interaction queue and how it can be reordered! Very useful for when you need to do something ASAP…

[previewyoutube][/previewyoutube]

Live Mode Animation Sneak Peek

We thought we’d share a few of the live mode animations we made for our Paras so far.

Learn more about these animations in this now public Patreon post: https://www.patreon.com/posts/62427841

[previewyoutube][/previewyoutube]

The music is by our in-house composer, Andrei Castanon.

Last Community Brainstorming: Pets

[h2]Community Brainstorming Session[/h2]

Hey everyone,

This will be the last brainstorming session (at least for a while)! Make sure you don’t miss it! 🧠

With these 16 community brainstorming including this last one, we find that for the time being we have gathered enough information for the design of the most important features of Paralives. It is possible that we host more of these sessions in the future but we can’t guarantee it yet.

The theme is: Pets

Here are some questions that you can ask yourself:
🐩 Dogs, cats and horses are confirmed for the game. What breed would you like to see in the game?
⚾️ What kind of pet furniture and items should there be in Paralives?
❤️ What kind of interactions should a Parafolk be able to have with their or someone else’s pet?
🥫 How complex should a pet’s traits and needs be? What would be different reactions they could have?
😱 How could pets and wild animals impact Parafolks physically and emotionally?
🩺 What kind of pets related jobs would you like to see?

💡 To participate, share your ideas on our Discord server in the #pets channel or on Reddit!

Cheers!
The Paralives Team

The Full Paralives Development Roadmap + April Dev Update

📢 We are very excited to share the full development roadmap up until the release! We hope this gives you a better idea of all the work that goes into the game and what you can expect from Paralives. ✨

[h3]The roadmap link:[/h3]
➡️➡️➡️ paralives.notion.site/f138c4f6cb234604be16fe4198d17f51

On the roadmap, you might notice that there will be an Early Access for the game. We still have some way to go before the release and we are not ready to announce a release date or an estimated price yet but keep an eye out for more news and game development updates! Everyone will be able to play the game in Early Access through Steam, no need to register anywhere.

Aside from this new roadmap, here is last month's recap.

[h2]April Dev Update[/h2]
Here’s what the Paralives team has been working on for the past month.
🎨 Worked on the art style of the environments (furniture, walls, floors, grass, and vegetation)
🎨 Improved some sliders in the Paramaker such as the fat and muscles sliders
🎨 Improved the eye color options
🛠️ Implemented a clothing layering system in the Paramaker
🛠️ Added functionality for clothes to be tucked in or out of bottom clothes
🛠️ Created new live mode animations
🛠️ Worked on the design of the animation system including object interaction
🛠️ Added systems to execute character interactions and animations in sequence
🛠️ Created the interaction queue interface to plan the actions of your characters
🛠️ Worked on randomization for the Paramaker
🛠️ Started testing the pathfinding for the live mode
🛠️ Fixed bugs and improved various features of the Paramaker
🎶 Made demos to explore the musical style of the game
🎶 Improved sounds for the Paramaker
🧠 Fifteenth public community brainstorming on basic and complex needs
✨ Secrets!

Current Status - May 2022
➡️ Brainstorming and designing the live mode core systems: interactions, animations, pathfinding
➡️ Improving the Paramaker, adding more features and fixing bugs
➡️ Adding body and face shapes for the adult human model
➡️ Designing and implementing the animation system and its mod support
➡️ Creating more character animations
➡️ Working on the musical direction and soundtrack of the game
➡️ Brainstorming and designing different aspects of the game