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Terra Randoma News

Version 1.3.09

[p]Hi everyone,[/p][p]Here is an update with the latest fixes with the codex and some needed changes about the achievements.[/p][p]Version 1.3.09[/p]
  • [p]Added "Silver Bear Figurine with Sapphire Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.[/p]
  • [p]Added "Hand Held Mirror with Topaz Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.[/p]
  • [p]Added four missing unique items to codex.[/p]
  • [p]Valuable items were calculated wrongly in the codex.[/p]
  • [p]Finishing game on very hard now unlocks all three achievements: Very hard, hard, normal.[/p]
  • [p]Finishing game on hard now unlocks two achievements: Hard and normal.[/p]
  • [p]Increased the chance of spawning of certain enemies at higher levels.[/p]

Version 1.3.07

[p]Hi everyone,[/p][p]Here is another small update with the latest fixes about codex.[/p][p]Version 1.3.07[/p][p]FIXES[/p]
  • [p]Fixed an issue where the number of codex entries for food was lower than the number of foods in the game.[/p]
  • [p]Corrected codex entries for gems that were incorrectly sorted and contained duplicates.[/p]
  • [p]Adjusted unique items collection for its achievement: previously, heroes would always receive unique weapons of the type they had more skill points in, making it very difficult to complete all the unique items. (One-handed or Two-handed) Now, there is a 25% chance to receive a unique weapon of the less-skilled type, making the achievement easier.[/p]

Version 1.3.06

[p]Hi everyone,[/p][p]Here is another small patch.[/p][p]BALANCE[/p]
  • [p]Slightly reduced the repair power of the hero, to make arms mastery skill more rewarding. [/p]
[p]FIXES[/p]
  • [p]Fried carrots was listed twice in the codex.[/p]
  • [p]Repair items was listed under ingredients.[/p]
  • [p]Some ores were listed under ingredients instead of materials.[/p]
  • [p]Spider silk and wool was listed under ingredients instead of materials.[/p]
  • [p]On some ocasions, although we use repair parts, they were not calculated and spent properly.[/p]
  • [p]Corrected some typos.[/p]
  • [p]Chronicler's small picture was not showing in load screen.[/p]
  • [p]Some of the items in the codex were registering twice.[/p]

Version 1.3.02

[p]Hi everyone,[/p][p]Here is a small patch following codex update. [/p][p][/p][p]ADDITIONS[/p]
  • [p]4 new achievements about codex are added.[/p]
[p][/p][p]FIXES[/p]
  • [p]Fish baits were not registering with the codex.[/p]
  • [p]"Grilled Snake Meat" was not listed in the codex.[/p]
  • [p]"Grilled Mackerel" was listed twice in the codex.[/p]
[p][/p]

Version 1.3.01 Codex

[p]Hi Everyone,[/p][p]Here is a new update after a long time. This update features a codex. It archives your findings along your adventures. From enemies to unique weapons, there are 875 things to find and archive in the game. It stands as a testimony to 10+ years of feature creep :)[/p][p]The enemies will be registered to codex when the hero beats one. The items will be registered when the hero puts them in the backpack. The game will drop a notice each time 1 percent of codex is filled. So approximately every 8-9 entries.
[/p][p] [/p][p][/p][p]There are 6 new achievements about the codex as well. You can find the codex page under journal in the game. May the tides bring you triumph![/p][p][/p][p]Version 1.3.01[/p]
  • [p]Added codex under journal for enemies, unique items, talent stones, potions, weapons, armors, accessories, ingredients, gems, valuables, fishes/baits, food, materials.[/p]
  • [p]Added 6 new achievements about filling the codex.[/p]
[p] Fixes[/p]
  • [p]Fixed a rare bug with a “white square” happening in the base.[/p]
  • [p]Eating directly from the base garden was causing the food to respawn again. Now hero can’t eat directly from the base garden. First he needs to collect the food.[/p]