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Terra Randoma News

Version 1.4.01 Original Soundtrack

[p]Hi Everyone,[/p][p]Here is a new update after a long time. This update features an original soundtrack.[/p][p]First I was trying to make music for the new space game, Those Far Stars. I made some music with tracker softwares in the 90s and play some classical guitar as a hobby. So, music making is not entirely new to me but my software knowledge was outdated by a large margin. I studied DAW tutorials and discovered with a pleasant surprise that they are actually easier and more convenient to use than the 90’s softwares. [/p][p]I have been thinking of making a soundtrack for Terra Randoma as well for a long time. There was music in the game but the tracks were mostly textures not real songs. I wanted the game to have a real soundtrack with idendity but I thought a game like Terra Randoma with medieval fantasy vibes needs an orchestral soundtrack with organic instruments which may be beyond my abilities.[/p][p]Then I listened some dungeon synth music on Youtube which was created with tracker like synth sounds yet still giving medieval vibes. It gave me hope that I can make a soundtrack which can be suitable for the game.[/p][p]The soundtrack is not all dungeon synth but a blend of dungeon synth + new wave + low fi drums, if that makes sense! I used few instruments, mostly strings, obua, lute and vibraphones to give the organic medieval feel but arrangements are not very medieval.[/p][p]I tried to make the songs mostly calm and mysterious. I aimed for the music to be not too complex since the game is already crunchy, I didn't want players to dedicate too much mental focus on the arrangements. But I didn't want the music to be too simple and merely atmospheric either. I did my best to find a middle ground.[/p][p]Music plays everywhere uninterrupted in a random order. The OST has 19 songs and lasts for 87 minutes. I uploaded the songs to Youtube as well, in case anyone would like to check. Hope you like it. [/p][p]You can listen to the full OST here:[/p][p]https://www.youtube.com/playlist?list=PLwANUMCdAD9P5g3uIPq88ZqJiHluzh8I6[/p][p][/p][p][/p]

Version 1.3.12 Engine Update

[p]Hi everyone,[/p][p]Unity called all developers to update their games to a newer engine for security reasons. The update doesn't change anything in the game itself. I just updated it to newer version of Unity.[/p]

Version 1.3.09

[p]Hi everyone,[/p][p]Here is an update with the latest fixes with the codex and some needed changes about the achievements.[/p][p]Version 1.3.09[/p]
  • [p]Added "Silver Bear Figurine with Sapphire Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.[/p]
  • [p]Added "Hand Held Mirror with Topaz Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.[/p]
  • [p]Added four missing unique items to codex.[/p]
  • [p]Valuable items were calculated wrongly in the codex.[/p]
  • [p]Finishing game on very hard now unlocks all three achievements: Very hard, hard, normal.[/p]
  • [p]Finishing game on hard now unlocks two achievements: Hard and normal.[/p]
  • [p]Increased the chance of spawning of certain enemies at higher levels.[/p]

Version 1.3.07

[p]Hi everyone,[/p][p]Here is another small update with the latest fixes about codex.[/p][p]Version 1.3.07[/p][p]FIXES[/p]
  • [p]Fixed an issue where the number of codex entries for food was lower than the number of foods in the game.[/p]
  • [p]Corrected codex entries for gems that were incorrectly sorted and contained duplicates.[/p]
  • [p]Adjusted unique items collection for its achievement: previously, heroes would always receive unique weapons of the type they had more skill points in, making it very difficult to complete all the unique items. (One-handed or Two-handed) Now, there is a 25% chance to receive a unique weapon of the less-skilled type, making the achievement easier.[/p]

Version 1.3.06

[p]Hi everyone,[/p][p]Here is another small patch.[/p][p]BALANCE[/p]
  • [p]Slightly reduced the repair power of the hero, to make arms mastery skill more rewarding. [/p]
[p]FIXES[/p]
  • [p]Fried carrots was listed twice in the codex.[/p]
  • [p]Repair items was listed under ingredients.[/p]
  • [p]Some ores were listed under ingredients instead of materials.[/p]
  • [p]Spider silk and wool was listed under ingredients instead of materials.[/p]
  • [p]On some ocasions, although we use repair parts, they were not calculated and spent properly.[/p]
  • [p]Corrected some typos.[/p]
  • [p]Chronicler's small picture was not showing in load screen.[/p]
  • [p]Some of the items in the codex were registering twice.[/p]