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Terra Randoma News

Version 0.90.05

Hi everyone,
Another bugfix.
  • Tomato Salad with Goat Cheese was not working properly.

Version 0.90.04

Hi everyone,
Here is a bug fix update.
  • Some unknown food recipes were shown as known recipes.
  • If we save inside a dungeon or battlemap with a unique item in one of the chests there, unique item was not saving properly.
  • Some unique items in some chests were spawning a different unique item everytime we load the game.

Books and Daggers

Hi everyone,
This week I worked on the books. Books and reading them are important elements of the upcoming “Lore Update”. Hero will be able to read books and gain that precious “Lore”. Here is how it works: If there are no enemies around, we can right click on a book, and an opened book GUI comes up.

On the right side, you see how much lore you will gain from this book, how many hours it will take to read it and how much food you will consume while you are reading it. This may be crucial information while you try to read the book at the wilderness. Note that hero can catch cold while reading book at the wilderness.

On the left page, you can see the book’s name, writer, publish date and the town it was published in. There is also a sub-header that gives a hint about the content of the book. These are all procedurally generated so the logic may be questionable sometimes. But it suits the name of the game after all.





Books may be read in 5-15 hours and grand Lore accordingly. First, I thought that the books may be read in 30-50 hours in several sessions. But then there will be lots of different books like half read books, full read books etc. So for the sake of simplicity, I decided that the books should be read in one go.

After reading the book, there will be a tick sign on the book icon to show that it has been read so that hero can see which books he can sell to shops.

Another thing I worked on is related to the last update. Daggers were missing from the unique items pool, so I worked on those. They will have a default critical hit modifier and another modifier like burn or freeze, that can scale from 15% to 25% percent. They will also be very light and will use really low stamina while attacking.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.90.03

Hi everyone,
Here is a small update.
  • Raised the level cap from 40 to 50.
  • Corrected a typo within the hunting the rabbit incident.

Development News: A New Journal, a New Skill and Other Curiosities

Hi everyone,
This week work on “Lore” update continued. As I mentioned last week, lore is a new type of resource that hero can collect in various ways: like listening to bards or finding altars. He can then spend this resource to purchase treasure maps or skill points etc.

One of the main ways to collect lore is by reading books. Hero can read books anywhere as long as there are no enemies around. But it takes some time according to book’s lore potential. It may last between 1 to 8 hours. Hero can not a read book when he is hungry. After reading the book, the book will no longer have any lore to give, so hero can sell it.

I also rearranged the journal to have two pages navigated with tabs. One is named “Overview” which is the same as the journal in current game. The other page is called “Lore”. In this page, hero can see the total lore he accumulated, from which sources and how much lore he has left to spend. He can also purchase two different kinds of treasure maps, skill points or attribute points.



Treasure map can be a common “Treasure Map” or a “Legendary Treasure Map”. Legendary treasure map’s rewards will be roughly double the common treasure map’s rewards but their purchase price will not be double. So they will be profitable nonetheless.

A new skill will be introduced which is called “Lore Mastery”. This skill will make lore accumulation easier. Every point in this skill will increase the lore gained from books by 5%. So if the hero maxes out this skill up to 20, he will gain 100% more lore from books. Along the way, he will gain some perks for gaining more lore from bards, historians, statutes etc.

I put the lore counter near the gold counter at the bottom hud. There is a tool tip for it that explains briefly what it is. I also make the arrow and lockpick icons bigger in their counters so they are hopefuly easier to recognize for the new comers.

Another new addition is a small but a neat one. As we know, there are quest icons at the right edge of the screen. Now, completed quest’s icon will have a different icon. It will turn green and a tick sign will be on it reminding that this quest is finished and hero needs to go back to quest giver to claim his reward.



As I was working on the new skill, I reconstructed the armor skills. Medium armors were too similiar to light armors and some of them had almost overlapping stats with each other. So I combined them for the sake of clarity. It was something I intended to do for some time but have postponed, thinking if I delete medium armor skill, there will be less dexterity skills than the strength and intelligence skills. For some reason, I wanted each attribute to govern exactly five skills each. This is kind of an OCD which requires to pursue symmetry at all times. But then I made the cooking skill and number of intelligent skills became six. It broke the symmetry. But to my surprise, it didn't bother me as I thought it would. I got used to it immediately. So I quit wanting things to be symmetrical.

There are now two armor types instead of three: light and heavy. Armors made of cloth or leather are light armor, armors made of metal or stone are heavy armor. Most of the medium armors were leathers so they are now light armor. Note that this is just a classification change, I didn't delete the medium armor items.

I empowered these armor skills as well. They contribute more to the hero’s defense. Now the new heavy and light armors feel really different from each other. I will add some additional features like stamina regeneration to the light armors to differentiate them even more. It is also a lot easier to find and suit up same kind of armor to get the bonuses.

I worked on the treasure maps a little and made the edges of the lands more visible. There are some works to be done regarding the maps but I feel it is getting there.



That’s all for now. Thanks for reading. May the tides bring you triumph!