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Terra Randoma News

Update 21 Arrives! Cyclops, Gargoyles and Other Curiosities

Hi Everyone,
We are ready with a new update. The highlight of this update is the new quests for the Adventurer’s Guild. Our hero can earn reputation and rewards at the guild, including exclusive talent stones and an elixir which gives skill points. See below the details:

Version 0.78.08 ADDITIONS
  • Adventurer's Guild Quests added: Rescue the Diplomat, Trouble at the Excavation Site, Lady of the Tower, Destroy the Crystal Sphere
  • Adventurer's Guild Treasure Vault added. Hero can collect rewards based on his reputation.
  • Adventurer's Guild Main Hall added. Resting, eating food and buying skill points can be handled here.
  • Adventurer's Guild Master's room added. Guild master gives quests.
  • Skeleton Sage Dungeon
  • Cyclop Dungeon
  • Excavation Site Battlemap
  • Ancient Tower Ruins Battlemap
  • Gargoyles overworld incident
  • Cyclop overworld incident
  • New Enemy: Skeleton Sage
  • New Enemy Type: Gargoyles - Gargoyle, Granite Gargoyle, Marble Gargoyle, Volcanic Gargoyle
  • New Enemy Type: Cyclops - Cave Dweller, Freezer, Black Decay, Magmawalker
  • New Enemy Trait: Sleeping Warden - Enemy sleeps until disturbed
  • New Enemy Trait: Savage - Enemy deals increased damage at low HP
  • New Animal: Sheep
  • New Talent Stone: Impactful Shot
  • New Talent Stone: Cone of Razors
  • New Major Effect: Nightmares
  • New Materials: Gargoyle head, gargoyle tail, gargoyle horn, giant's toe, cyclop horn, cyclop tear, wool
  • New Food: mutton
  • New Potion: Elixir of Forbidden Knowledge
  • New Valuables: crow statute, golden skull
  • New prop for the skeleton sage dungeon: Crystal Sphere


CHANGES
  • Sheeps added to the town battlemaps.
  • Changed the push talent stones sound effect.
  • Changed the arrow hit sound effect.
  • Changed the level up music.
  • Lost Mausoleum now has a trap at the entrance. Hero must pass the thievery skill check or may get tetanus from a rusty nail.
BALANCE AND FIXES
  • Fire, ice, lightning, bleed, poison talents stones damages increased a bit.
  • Reduced the cost of Fireball and Avalanche Talent Stones from 40 to 35
  • Fixed a bug about mouse cursor doesn't change after chopping tree.

Development News: Elixir of Forbidden Knowledge

Hi Everyone,
This week we worked on the rewards of the Adventurer’s Guild. Like the Artisan’s Keep, there will be a treasure vault at the Adventurer’s Guild too. There will be unique and precious rewards.

We made two new Talent Stones as a reward: Impactful Shot and Cone of Razors. Impactful Shot is a ranged attack Talent Stone. It hits the enemy with +25% damage and pushes it one square back. Cone of Razors makes a bleeding attack in a cone shaped area damaging multiple enemies. With these two new additions, the number of Talent Stones in the game has now reached 50.

The other unique reward is “Elixir of Forbidden Knowledge”. This potion grants the hero a free skill point that he can spend on any of his skills.



Note that these rewards won’t be sold at the shop. They can only be acquired by completing quests and gaining reputation at the Adventurer’s Guild.

There are also some valuable items as reward that our hero can sell for profit: Marble Raven Figurine with Purple Pearl Eyes and Golden Skull.

Another development for the Guild is the addition of a Main Hall. With the new Guild Head Quarters and the Treasure Vault, this was required to organize the services that the guild offers. The Main Hall is a tavern like place but exclusively for the adventurers. There is always a trainer that sells skill points and a guild keeper that sells food and accomodation.



There may be new characters like a “Fellow Adventurer” or a “Scout” there in the future for our hero to meet and gain some major effects. But we didn’t fully decide the details yet. It seems that our hero will spend more time at the guild so it is good to see some faces when visiting.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Remnants of the Past

Hi Everyone,
This week we worked on new quests for the Adventurer’s Guild. A famous archeologist accidentally activated ancient stone golems while unearthing the remnants of a monument. Stone golems mindlessly try to protect the monument so they captured the archeologist and imprisoned him in a cage. Guild master wants us to save the archeologist.

There is a new battlemap for this quest named “Excavation site". There is a ruin of a gigantic monument in the middle and some iron chests scattered around.



Another quest for the guild involves Cyclops. They captured a diplomat who came from overseas. They say they want one thousand sheeps or they will eat the diplomat. Of course this will be a disaster for the prosperity of the island. So guild master wants us to go to their cave and save the diplomat.

Their cave is not a small battlemap but a dungeon. There are lots of sheeps in the cave as well as cylops. Hero will have an opportunity to collect lots of wool and mutton as well as precious cyclop tear. Completing this quest will give significant prosperity boost to all towns.



We also made a small addition to the Lost Mausoleum incident. Now the Lost Mausoleum has a trap at its front door and the hero needs to make a successful thievery skill check to enter safely or he wil get tetanus from a rusty nail. Since Lost Mausoleum has a sarcophagus inside, which usually drops the most valuable items, it is fair to make it a little bit harder to get.



That’s all for now. Thanks for reading. May the tides bring you triumph!


Development News: A Brief Look at the Pastoral Life of Cyclops

Hi Everyone,
This week we worked on improving the new encounters. Since we made cyclops, and cyclops are known to like sheeps and herd them, we needed sheeps naturally. So we worked on this new animal. Cyclops usually travel with half a dozen of sheeps. So every encounter with them will involve sheeps as well.



Sheeps will have the trait “Fearful” which makes them feared all the time. They are not smart like deers and can’t run away to the exit via the shortest route. Instead they run away from the hero in panic all the time. They don’t calm down ever. One good thing about them is they always drop loot, specifically wool and mutton.

We made some new loots for cyclops too. One of them is the Giant’s Toe, the other is the more rare but precious Cyclop Tear. Cyclops are not the easiest enemy but since they always travel with sheeps, it will always be profitable for the hero to fight with them.



Another development is with the overworld gargoyle incident. The incident takes place at the ruins of a mausoleum. There are at least 6 sleeping gargoyles and there is a tomb in the middle of them. Gargoyles wake up when hero goes near them, so hero needs all his wisdom to minimize the damage and take the precious loot.



That’s all for now. Thanks for reading. May the tides bring you triumph!


Development News: I am Nobody

Hi Everyone,
This week we worked on a new monster type: Cyclops. We needed new monsters for the Adventurer’s Guild quests. Since we have minotaurs, gorgons and sirens, cyclops seemed to be the natural choice.

There will be 4 different types of cyclops. They will have different powers but all of them will have a common trait which is a new enemy trait called “Savage”. Savage monsters deal more damage when their health is low.



These creatures are brave but weak to poison. They will have their own dungeon and quest from the Adventurer's Guild. They can be found at some small caves at the overworld too. First tier’s name is “Cyclop the Cave Dweller” and he has lightning power.



Cyclops will also have their own incident at the overworld. As a brief reference to the 3000 years old story, a Cyclop will stop the hero and ask his name. If the hero answers “I am nobody” with a successful speechcraft check, he will gain XP and avoid a brutal fight.

That’s all for now. Thanks for reading. May the tides bring you triumph!