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Development News: Potion Crafting

Hi Everyone,
Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Whiskers it was the natural next step for the game.

The potion crafting screen will have silhouettes of potions which our hero can learn the recipes of. When the recipe is learned, they will be visible. We can roll over the mouse on it to see the potion’s information and the materials needed to craft it.



When the hero has all the materials in his inventory to craft a particular potion, its icon will be highlighted even more, indicating that it became craftable. When we click on it, it will automatically consume the necessary materials and show up in our inventory.

Recipes will be sold at the Alchemist Tower. They can be found while adventuring too.

Once we complete working on the potion crafting, we will introduce cooking with the same system. Uncooked food will still be edible but cooked food will have some advantages like long lasting effects.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.78.09

Hi everyone,
Here is small bugfix update.
  • Fixed an issue with cyclop's speechcraft check. Sometimes it was not registering the dice roll although there is a dice sound.

Update 21 Arrives! Cyclops, Gargoyles and Other Curiosities

Hi Everyone,
We are ready with a new update. The highlight of this update is the new quests for the Adventurer’s Guild. Our hero can earn reputation and rewards at the guild, including exclusive talent stones and an elixir which gives skill points. See below the details:

Version 0.78.08 ADDITIONS
  • Adventurer's Guild Quests added: Rescue the Diplomat, Trouble at the Excavation Site, Lady of the Tower, Destroy the Crystal Sphere
  • Adventurer's Guild Treasure Vault added. Hero can collect rewards based on his reputation.
  • Adventurer's Guild Main Hall added. Resting, eating food and buying skill points can be handled here.
  • Adventurer's Guild Master's room added. Guild master gives quests.
  • Skeleton Sage Dungeon
  • Cyclop Dungeon
  • Excavation Site Battlemap
  • Ancient Tower Ruins Battlemap
  • Gargoyles overworld incident
  • Cyclop overworld incident
  • New Enemy: Skeleton Sage
  • New Enemy Type: Gargoyles - Gargoyle, Granite Gargoyle, Marble Gargoyle, Volcanic Gargoyle
  • New Enemy Type: Cyclops - Cave Dweller, Freezer, Black Decay, Magmawalker
  • New Enemy Trait: Sleeping Warden - Enemy sleeps until disturbed
  • New Enemy Trait: Savage - Enemy deals increased damage at low HP
  • New Animal: Sheep
  • New Talent Stone: Impactful Shot
  • New Talent Stone: Cone of Razors
  • New Major Effect: Nightmares
  • New Materials: Gargoyle head, gargoyle tail, gargoyle horn, giant's toe, cyclop horn, cyclop tear, wool
  • New Food: mutton
  • New Potion: Elixir of Forbidden Knowledge
  • New Valuables: crow statute, golden skull
  • New prop for the skeleton sage dungeon: Crystal Sphere


CHANGES
  • Sheeps added to the town battlemaps.
  • Changed the push talent stones sound effect.
  • Changed the arrow hit sound effect.
  • Changed the level up music.
  • Lost Mausoleum now has a trap at the entrance. Hero must pass the thievery skill check or may get tetanus from a rusty nail.
BALANCE AND FIXES
  • Fire, ice, lightning, bleed, poison talents stones damages increased a bit.
  • Reduced the cost of Fireball and Avalanche Talent Stones from 40 to 35
  • Fixed a bug about mouse cursor doesn't change after chopping tree.

Development News: Elixir of Forbidden Knowledge

Hi Everyone,
This week we worked on the rewards of the Adventurer’s Guild. Like the Artisan’s Keep, there will be a treasure vault at the Adventurer’s Guild too. There will be unique and precious rewards.

We made two new Talent Stones as a reward: Impactful Shot and Cone of Razors. Impactful Shot is a ranged attack Talent Stone. It hits the enemy with +25% damage and pushes it one square back. Cone of Razors makes a bleeding attack in a cone shaped area damaging multiple enemies. With these two new additions, the number of Talent Stones in the game has now reached 50.

The other unique reward is “Elixir of Forbidden Knowledge”. This potion grants the hero a free skill point that he can spend on any of his skills.



Note that these rewards won’t be sold at the shop. They can only be acquired by completing quests and gaining reputation at the Adventurer’s Guild.

There are also some valuable items as reward that our hero can sell for profit: Marble Raven Figurine with Purple Pearl Eyes and Golden Skull.

Another development for the Guild is the addition of a Main Hall. With the new Guild Head Quarters and the Treasure Vault, this was required to organize the services that the guild offers. The Main Hall is a tavern like place but exclusively for the adventurers. There is always a trainer that sells skill points and a guild keeper that sells food and accomodation.



There may be new characters like a “Fellow Adventurer” or a “Scout” there in the future for our hero to meet and gain some major effects. But we didn’t fully decide the details yet. It seems that our hero will spend more time at the guild so it is good to see some faces when visiting.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Remnants of the Past

Hi Everyone,
This week we worked on new quests for the Adventurer’s Guild. A famous archeologist accidentally activated ancient stone golems while unearthing the remnants of a monument. Stone golems mindlessly try to protect the monument so they captured the archeologist and imprisoned him in a cage. Guild master wants us to save the archeologist.

There is a new battlemap for this quest named “Excavation site". There is a ruin of a gigantic monument in the middle and some iron chests scattered around.



Another quest for the guild involves Cyclops. They captured a diplomat who came from overseas. They say they want one thousand sheeps or they will eat the diplomat. Of course this will be a disaster for the prosperity of the island. So guild master wants us to go to their cave and save the diplomat.

Their cave is not a small battlemap but a dungeon. There are lots of sheeps in the cave as well as cylops. Hero will have an opportunity to collect lots of wool and mutton as well as precious cyclop tear. Completing this quest will give significant prosperity boost to all towns.



We also made a small addition to the Lost Mausoleum incident. Now the Lost Mausoleum has a trap at its front door and the hero needs to make a successful thievery skill check to enter safely or he wil get tetanus from a rusty nail. Since Lost Mausoleum has a sarcophagus inside, which usually drops the most valuable items, it is fair to make it a little bit harder to get.



That’s all for now. Thanks for reading. May the tides bring you triumph!