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Terra Randoma News

Development News: Message in a Bottle

Hi everyone,
Here is the latest development news. As we mentioned in the last dev-blog, we have new map types coming to the game and one of them has more sea tiles than others: Archipelago. So we added some much needed sea incidents to the game. Three of them are being added for now but there will be more.



One of them is a shipwreck survivor that the hero finds on a raft. Hero can stop and help him if he wants or just leave him be. Shipwreck survivor is a wounded man on a raft and he wants to go to a spesific town. He has no coins to give but hero will get 5 reputation points from town when they arrive. There is a small possibility that the shipwreck survivor is not who he says he is and it is just a trap to ambush our hero. Another possibility is that he is really an important person and some shady people are after him.

The other incident is a bottle floating at the sea. Hero will find a message in this bottle. It turns out that this is an important message that needs to be delivered to a certain town. As usually is the case in Terra Randoma, somehow cultists and bandits are also after this document and they may come after the hero. But who informed them that our hero has found a message in a bottle in the middle of the sea? Captain maybe? That is somewhat a mystery.



Third incident is a shipwreck which our hero can explore. There is a new battlemap type with this incident: a battlemap of a ship boarding a drifting shipwreck. There may be dangerous monsters like Sharkmen or Phantom Sailors but there will always be a valuable chest like copper, bronze or iron which will make the exploring worthwhile.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: New Map Types and a New Game Mode

Hi everyone,
Here is the latest development news. We worked on some overworld map generation options for the game. After you choose your character and starsign, another screen will come up to choose map size and map type.

There are 4 map types for now. First is “Landmass”, this is one large mass of earth. The mountains and forests are not scattered around very much. There is sometimes one big bay and not many lakes. Second one is “Moderate”, this one has some peninsulas, lakes and bays, like most of the generated maps with the current game.



Third one is “Fragmented”, this one is the most fragmented island hence the name. It has lots of lakes, peninsulas and bays. Mountains and forests are more scattered around. This type of map was rarely generated in the current game, but now we will be able to choose it.

The last one is “Archipelago”. This one usually has several islands and lots of water. It may be challenging for the beginners but fun for the veterans of the game. For those who prefer surprise can choose “Random” option as well. We are thinking to add more map types in the future, maybe with more forests or rocky areas etc.

We also added an option to play the game in a bigger map. It adds another challenge for the players who like wilderness crawling and logistics planning.



Another addition is about the game modes. There are now three of them; Explorer, Adventurer and Permadeath. Explorer is the default mode we have now in the game which the hero can save anywhere anytime. We just named it for better communication. Adventurer is the new game mode. In this mode, the player can only save at the towns. Permadeath is the same as before. You can save anywhere anytime but save is deleted when hero dies.

So adventurer mode is somewhere in the middle. It doesn’t have the harsh consequences of permadeath but it doesn’t allow saving just before the boss to try again later. So it has some thrill but not as much as permadeath. Hope everyone will find a mode for his/her liking.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Update 16 Arrives! Way of the Tempest

Hi everyone,
We are ready with another update. We added a bunch of new content as well as made some fixes and changes.

A nice visual improvement comes with this update. As mentioned last week, the hero avatar now shows the weapon types he equips. (with all the poison, fire, ice, lightning effects.)

We also migrated the game to a newer version of unity which optimizes things.

Another new thing is a new character background. This was somewhat a missing archetype in the game. A heavy armor and heavy weapon user who can at the same time cast elemental spells. This character is Tempest, a tank/mage hybrid if you will. He uses a new talent stone called Stunning Shout which stuns enemies in a cone shape area and the good old Lightning Strike with a two handed heavy hammer for starters. This combination of Talent Stones makes interesting crowd control tactics. He has two handed weapons, heavy armor, athletics skills as well as meditation and speechcraft.



See below for other curiosities.

Version 0.72.08:
ADDITIONS
  • Hammer, mace, dagger and club 3d models added for the hero avatar.
  • 9 types of daggers added.
  • Stone Club added.
  • Stunning Shout Talent Stone added.
  • Berserk Potion added (+25% damage and +10 speed for 20 turns).
  • Dying man's wish overworld incident added: Hero meets a heavily wounded man who asks the hero to deliver some important documents.
  • New Travelling Merchant added: Hero meets a suspicious fisherman.
  • Tempest Character background added.
  • Added a screen resolution adjustment section to the options. (Before, it was selectable at the begining of the game)
CHANGES
  • Reduced Wood Golem's stun ability.
  • Changed the warcry sound with a better one.
  • Reduced the prices of some of the potions
  • Changed starting skill of Brigand from medium armor to heavy armor.




FIXES
  • Stone golems could be poisoned although they were immune to poison.
  • Poison Blade Talent Stone was not showing any screen message when used.
  • When closing the inventory screen with keyboard, if mouse cursor is holding an item, the item would dissappear. It is fixed. Now the player can't press shortcuts to close inventory when there is an item at the mouse cursor.
  • When holding an item with the mouse cursor in the inventory pressing f5 would save the game without the item in the mouse cursor. The item was getting lost. Now game can't be saved while holding an item with the mouse cursor.
  • When using Teleport Talent Stone if we save with teleport target on the screen it was saving wrong variables.
  • Fixed visual issue about poisoned effect for the hero.


From the Edge of the Deep Blue Sea

Hi everyone,
Last two weeks we worked on some fixes reported by the players, and also some new content with visual improvements.

As you know, our hero shows the equipment he uses on his avatar. But it was mostly for armors. Some melee weapons were not showing. If he uses hammer, mace or dagger it was still showing short sword. After we added daggers to the game, this became a priority. Now the hero's avatar uses the correct melee weapon type. It was more complicated than it seems, since there must be effects for all poison, ice, fire, lightning for the different weapon types. But it works nicely now.



One neat quality of life improvement is that hero won’t use fire based talent stones accidentally when it is raining. There is now a warning that fire talent stones do not work under rain. And unused stamina will return to the hero. This is actually live with the latest small patch.

Another thing we added is a fisherman as a travelling merchant. He will come up at overworld normally. Hero can buy valuable sea food cheaper, haggle or pickpocket him. But when it is raining this fisherman has a chance to shapeshift into an aquathrian and become a dangerous encounter for our hero.



Thematically these creatures have a secret agenda to make the world ready for their master. And the fishermen are easy targets to turn into minions of Aquathra.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.71.26

This is a small bug fix update.

FIXES
  • Fixed a bug about poison spray talent stone. Sometimes it was duplicating the screen message.
  • Corrected lightning arrow talent stone's icon. It was showing fire breath talent stone's icon.