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Terra Randoma News

Development News: Watcher of Things

Hi Everyone,
This week I worked on unique items and some improvements here and there.

I made lootbags for trees. Before this, they were dropping only wood. With a loot bag, they can now drop all sorts of items: apple, butterfly, moss, moth larva, to name a few. Since trees may also spawn wood golems when cut, farming loot from trees has its own risks.

Few weeks earlier, I made a magic ring that starts rain. When hero wears it, it had 5% chance to strike the hero with lightning. We tested it for some time and it felt too powerful. Since rain enhances the damage of lightning spells, %5 chance of something bad happening seemed low. Now instead, when hero wears the ring, there is a 15% chance of strike by lightning.

I made some new unique rings that enhance elemental damages and attributes at the same time. My thought is that if the hero finds a ring that gives +4 fire damage and +4 intelligence, even he doesn't have any fire talent, he may buy a sword of fire to utilize this ring. What I wanted to achieve with these items is that the game suggests new and meaningful ways of building the character.

One of the the new amulets is Watcher of Things. This item enhances search stat which effects the quality of the items hero finds. It gives defense too. Another special power of this amulet is that enemies with stealth ability can not use their ability when hero wears this amulet.



With this update, every chest at the boss rooms will have a unique item. Some of them will also have a talent stone. So the game became a lot more rewarding.

A new addition is a negative major effect: Scent of the Beast. If hero shapeshifts into bear or bat too frequently, he may acquire "Scent of the Beast". This is a longer type of ongoing effect, practically a curse. Hero's speechcraft drops significantly and town guards don't let the hero in. They sense something is wrong with the hero. For this to work properly, I need to make a remove curse potion before the update.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Rainbringer

Hi everyone,
This week we worked on unique items. We added 16 unique accessories to the game for the next update. They are all powerful artifacts which scale to the level of the hero at the time they are found. But they are not all about giving stats, some of them have powers that no other item has.

"Rainbringer" is a curious ring. When hero equips it, it starts a rain that lasts for 2 days. Rainbringer works outdoors and it will be a valuable ring for heroes with lightning talent stones since lightning works better when it is raining. Rainbringer will be obtainable from the Artisan’s Guild treasure vault. So hero may acquire it by completing a few quests for them.



Another ring is for heroes with fire-based attacks. This ring’s name is “Seal of Drought”. As the name suggests, when the hero wears it, the rain stops. So the hero can freely use fireballs etc.

Another curious effect of this ring is that if the hero uses “Seal of Drought” too frequently, “famine” may start in one of the nearby towns.

Since these rings both alter the weather, there is a possibility that the hero may be struck by a lightning after equipping them.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.85.12

Hi everyone,
Here is another bugfix and changes update.
  • Adventurer's Guild was giving only one type of quest although there was five quest types.
  • Increased the probability of finding ingredients from the bushes needed for health and stamina potions.

Version 0.85.11

Hi everyone,
Here is small bugfix and changes update.
  • Fixed a bug that occurs if the hero tries to craft potion or cook food immediately after fishing. Hero was moving at the background to the mouse direction.
  • Added an "Are you sure?" window after the player clicks the "retire hero" button. It was retiring without confirmation.

Version 0.85.09

Hi everyone,
Here is small bugfix update.

FIXES
  • Some damage types were written wrong on the Talent Stone Cards although they were calculated correctly. For example it was written as fire damage instead of ice.
  • After upgrading meditation skill, the perk about elemental damages was not updated immediately on the talent stone info page.