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Terra Randoma News

Development News: Golem Heart, an Animated Piece of Crystal

Hi Everyone,
Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became obvious immediately. We need more inventory space. So we worked on that and not only doubled but tripled the inventory space. Now there are three backpack pages where you can activate with tabs. Inventory slot count raised from 50 to 150.



We also made the food items stackable too. That further saves some inventory space. Items can be carried between pages by clicking the tabs with item at hand. Now it is much more fun to collect and hoard all the ingredients and loot you find.

This was a much needed feature for this update. The thing is, since we have ability to craft, one wants to collect and keep more ingredients. For example, you have agaric mushrooms but you need cinnamon to mix a healing potion. So you don’t sell the mushrooms but wait to find some cinnamon. Or you find an expensive ingredient which you don’t know a recipe to use. You might want to wait for the recipe be available so that takes another inventory slot. Now with 150 slots to place items, there is no inventory space problem.

We also added several new ingredients for mixing the new potions. One of the valuable ones is Golem Heart. As you know from wood golems to stone and metal golems there is no shortage of golems at Terra Randoma. Nobody knows who made them but they have been around forever. It is obvious that current technology of the island is not enough to build these machinations. All we know about them is that they have a crystal heart that gives them life. It may be some kind of a battery but who knows?



Golem Heart may be dropped by all types of golems and will be used to craft an alchemy level 20 concoction: Potion of Renewal.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Potion of the Twilight Walker

Hi Everyone,
Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added five more to be introduced with the upcoming update and the potion count will be 38.



Apart from resource potions, we don’t want the potions to be just more powerful versions of other potions. We want them to have unique effects. So we decided to add these;
  • Potion of the Twilight Walker: 75% life drain on hit, +10 melee attack.
  • Potion of Fast Metabolism: +1 to stamina regeneration, +20 to speed.
  • Potion of the Elder Sage: Talent Stones cool down 50% faster.
  • Potion of Renewal: Fully restores health and stamina, cures all negative effects
  • Flask of Arcane Oil: Coats your melee & ranged weapons with an oil that gives 20% lightning, fire, ice damage.


With all these potions and new ingredients, we needed a new source to collect ingredients. So we added bushes to the grasslands and forests. These bushes are chest-like objects but they disappear after looted. They contain herbs and mushrooms. They will have a low chance of spawning spiders or centipedes too. Wilderness skill will improve the loot from bushes.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.79.10

Here is a bugfix update.
  • When hero abandoned the quest, guild master still waited the quest to be finished.

Development News: Flask of Viper’s Touch

Hi Everyone,
Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.

Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.



Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.

Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.



One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Potion Crafting

Hi Everyone,
Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Whiskers it was the natural next step for the game.

The potion crafting screen will have silhouettes of potions which our hero can learn the recipes of. When the recipe is learned, they will be visible. We can roll over the mouse on it to see the potion’s information and the materials needed to craft it.



When the hero has all the materials in his inventory to craft a particular potion, its icon will be highlighted even more, indicating that it became craftable. When we click on it, it will automatically consume the necessary materials and show up in our inventory.

Recipes will be sold at the Alchemist Tower. They can be found while adventuring too.

Once we complete working on the potion crafting, we will introduce cooking with the same system. Uncooked food will still be edible but cooked food will have some advantages like long lasting effects.

That’s all for now. Thanks for reading. May the tides bring you triumph!