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Terra Randoma News

Development News: Bandit Invasions and Town Battlemaps

Hi everyone,

We are getting ready for our next update and would like to share with you some news about what to look forward to.

We will add 2 new town statuses: Royal Marriage and Bandit Invasion.

Royal marriage makes food abundant and cheap but resting at tavern expensive. It also improves town prosperity like other positive events.



Bandit Invasion makes everything scarce and expensive. You can’t enter the town without confronting the bandits. You can sneak or pay them. You can also fight the bandits to save the town. We are adding town battlefields for these fights to take place.



Also coming is a new monster type: Giant Centipede. They will be fast and their attack may stun you. And they will also have a new monster ability: regeneration.



Last but not least, we will be adding some new Talent Stones and Potions which we will explain in detail when we announce the update.

Here are latest videos of Terra Randoma:
Gameplay by Sampstra Games Gameplay by Valandryl (in French) New video by Mr Delightful where he continues his adventure as the highlander
New video by Vladimirdeleux where he checks the Shapeshifting update

New Update Arrives! New Talent Stones and a New Character

Happy new year to everyone!
Two weeks passed after EA release and we are ready with a new update implementing some new content as well as some changes and requests coming from the community. See below the update notes for version 0.684.

New talent stones:
  • "Bear's Call" talent stone:
    Hero turns into a bear and gains increased attack and damage. Hero consumes more food when in bear form. He can’t open backpack. Slimes can’t break his equipment.



  • "Bat's Call" talent stone:
    Hero turns into a bat. He can drain life when successfully attacked in bat form. Also he can fly over water tiles. He can’t open backpack. Slimes can’t break his equipment.



  • "Spectral Scream" talent stone stuns all adjacent enemies.
  • "Stunning Shot" talent stone
  • "Poison Arrow" talent stone
  • "Frost Arrow" talent stone
  • "Poison Blade" talent stone


A new starting character: Druid. He’s got Bear’s Call and Crippling Strike talent stones at start. He’s got a high Wilderness Survival skill so can avoid encounters more easily. Along with Retired Gladiator and Highlander, he’s one of the more suitable characters for beginners.

A new overworld incident: "A lady needs help". When travelling on the overworld, the hero may meet a lady who needs help with her caravan stuck in mud. If you succeed an athletics check, she can award you. Award is better than other NPC’s because she is wealthy.



But this encounter can be a set up and evolve into a dangerous situation.



Changes:
  • Ranged combat skill now increases your arrow capacity.
  • Thievery skill now increases your lockpick capacity.
  • Spider cocoons may spawn a spider sometimes.
  • Made spiders immune to poison.
  • Made snakes immune to poison.


Fixes:
  • Fearless enemies will not escape from warcry.
  • Fixed greeting at towns. Now it won't say "clear skies" when it is raining.
  • Fixed some Talent Stones which were not scaling up properly.
  • Fixed a bug when you can have more than 20 skill points on one skill.



Shapeshifting Talent Stones and How to Become an Invisible Bear

Happy Holidays everyone,

Glad to share our first dev-blog after Early Access Release! We’d like to thank our growing community for the encouraging reviews, inspiring feature requests and most helpful reports.



We are working on new Talent Stones for the next update. Here are few examples:

  • Bear’s Call: Hero shapeshifts into a bear. His melee attack and melee damage increases. Food consumption increases in bear form.
  • Bat’s Call: Hero shapeshifts in to a bat. He may drain life with a successful attack and can fly over water.
  • Stunning Shot: This conveniently named Talent Stone stuns the enemy with a ranged attack.
  • Spectral Scream: All adjacent enemies stun with an unworldly scream of the hero




Please keep in mind that some Talent Stones can be combined. So, if you have a Bear’s Call and an Invisibility Stone, you can use one after the other and become an invisible bear and surprise attack those bandits with an increased critical attack.



We are also planning to add a few overworld incidents to make wilderness travelling all the more interesting. We should be able to release this update next week.

Here is a new video by MrDelightful to welcome Terra Randoma to Early Access:

We were very excited to see SplatterCat play Terra Randoma too.

Update notes for version 0.683d

Thank you everybody for checking out our game. Here is a small bug fix update.
Content update coming soon!

Fixed a bug about leveling up after lvl 15.
Fixed a bug about xp indicator bar not showing correctly sometimes.
Fixed a bug about travelling merchant skill checks.

Early Access is out now!

Hi everyone,
We have some news indeed: after years of development, Terra Randoma is finally hitting Early Access on the 17th of December! (Actually the first prototype dates back to 2011!) We sincerely thank our amazing team of testers, content creators and fellow indie game developers who participated Beta testing over the last few months.

We have prepared a road map and will announce it shortly after the release.

Here are the latest videos of Terra Randoma: Bumpy McSquigums Kormakrtv Vladimirledeux (Indiegems)