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Update 44: Master the Faster Blaster

We just pushed Update 44, which includes a big change to the Blaster's reload timing, adds more scoring mechanics to Versus mode, and more.

[h3]Blaster Change [/h3]
We’ve adjusted the reload timing on the Blaster to line up better with the animation. Please let us know what you think about this change on the Steam forums or Discord!

[h3]Gooper Adjustments[/h3]
We felt the Gooper was more powerful than we originally wanted it to be, so we've made some small adjustments to reduce it's post-death and idle efficacy
  • We've switched the Gooper explosive dance from a press-to-trigger to a hold-to-trigger. We hope this will reduce the number of unintentional Gooper explosions
  • Idle passive goo created by the Gooper walking through the world now decays much faster
  • We reduced the Gooper health from 800 to 600


[h3]Get Points in Versus Mode For Capping Matter Compilers[/h3]
Players in Versus mode can earn 25 points per player for collecting Matter Compiler Perks in Versus Mode. (The fixed MCs that always spawn in the finale don’t count, because the Alien team can't spawn while those MCs are being collected). Please let us know what you think about this change!

[h3]Bug Fixes and QoL Adjustments[/h3]
  • Fixed a bug that prevented people from spawning during events like the Park or the Ep1 Finale
  • Players can no longer spawn as aliens in the airlocks
  • The end round animation now waits a few seconds to trigger so players have a better understanding of why the round ended. Also the scoreboard swoops in and looks cool now
  • If you jump out of the level while spawning as an Alien, you can press E while falling to respawn close to the Survivors
  • Added kill volume below the Ep3 finale. If Aliens fall out of the map in Ghost mode, they’ll die now
  • Updated German, Spanish, and French translations. They’re works in progress, so if you see something that feels weird, please take a screenshot and let us know in the Steam forums or the Discord