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Update 48 - I See You

The Summer of Versus continues! This update contains changes to the Alien spawn system, addition of hit markers, Flasher melee fixes, and a whole host of bug fixes. As always, please let us know what you think in the Discord!

[h2]Versus Spawning Revamp[/h2]
We’ve updated the Alien spawning queue to reduce the liklihood of back-to-back spawns of the same Alien for each player.

[h2]Hit Markers[/h2]
We’ve added hit markers for both Alien and Survivor players.

[h2]Accessibility Settings [/h2]
We’d added a separate sensitivity setting for aim-down-sight mode when using keyboard and mouse. Thanks to the community for requesting this one!

[h2]Flasher Melee Fixes [/h2]
The Flasher melee fix is in now. If you’re playing the Flasher, you’ll be able to hit Survivors from behind.

[h2]Game Feed Update[/h2]
The game feed in the upper right corner of the screen now highlights your own contributions to the fight. If you grab someone, get gooped, knock someone, or revive a player, it will be highlighted in the feed.

[h2]Bug Fixes[/h2]
  • Each Survivor’s last strike status is shown on the HUD. When the next knock will kill a Survivor, their portrait will be black & white
  • The Director now caches results of more items. There are still some that aren’t duplicated properly
  • We’ve removed the in-flight air control from the Brute’s main jump attack
  • We’ve fixed a bug that was causing too much health to spawn in Versus mode
  • If you kill or knock a bot mid-revive or mid-heal, the action will now cancel correctly
  • Grenades and healing items will now only consume if their effect is actually applied
  • Network input streams will no longer fire twice as host. This should fix the double pistol shot bug for the host player
  • Modders can now disable IK in emotes if they choose
  • Removed the ability for survivors to see alien ghosts pre-spawn
  • Aliens can also spectate other aliens