Update 41: Choose Your Side!
Big news everyone! You can choose your Survivor preference (in all games) and team preference (in Versus games) from the main menu. Click the portrait next to your name to select a team and/or choose the survivor you’d like to play as. Note: this will let players create unbalanced teams in the lobby so they can play with their friends. When new players are added, the game will balance the teams.
If you see the dreaded “No public lobbies found” message, try creating a new public game and sitting in the lobby for a few moments. Someone else will join! It just takes a minute. And if you’re worried about starting a public game and playing with strangers, know that our game is designed to play really well with strangers. We do it every day! Communication is minimal, so voice is optional, and if your game goes well, you might make a new friend 🙂
[h2]Balance Changes and QOL Improvements[/h2]
[h2]Bug Fixes[/h2]
If you see the dreaded “No public lobbies found” message, try creating a new public game and sitting in the lobby for a few moments. Someone else will join! It just takes a minute. And if you’re worried about starting a public game and playing with strangers, know that our game is designed to play really well with strangers. We do it every day! Communication is minimal, so voice is optional, and if your game goes well, you might make a new friend 🙂
[h2]Balance Changes and QOL Improvements[/h2]
- For the folks who like to play Intenser Mode solo, bots will no longer trigger Matter Compilers for you. You’re welcome
- Survivor bots shouldn’t pick up health in Versus games anymore. That means players are responsible for healing the bots now. Remember that every bot is a fragile little bag of points.
- Survivor bots should be more likely to help an incapacitated player than defend themselves
- The new lobby system will now respect the campaign difficulty setting. That means you can play Intense or Intenser mode again. Intense and Intenser mode lobbies are not in the matchmaking pool for Campaign games, so you’ll need to bring your own teammates to play those difficulties
[h2]Bug Fixes[/h2]
- Host players should now go AFK correctly, after 90 seconds of inactivity
- Players will no longer go AFK if they don’t shoot a gun at the start of a level for 90 seconds
- Fixed several disconnect bugs. We’re still on the lookout for these, so if you encounter one, please grab the relevant log files and post them on the Steam forums or the Discord. They’re in %localappdata/Anacrusis/Saved/Logs on Windows
- Fixed a couple of crash bugs that happen on level transitions. Please press submit on crash dumps if you have one. We can’t fix crashes without those dump files! (Leaving a nice message for Dan is optional, but encouraged.)
- Adjusted the public game settings to encourage more players to choose public games. Steam players can now use modded content in public games in all queues. If you’d rather not see the modded content, then you can disable it in the Settings menu