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Testing Branch Update - Parasites & Cults

Dear Onbu Riders

We just launched a brand new update on the testing branch!
It’s a bit of a spooky one featuring parasites and… cults?

Various different parasites now inhabit the world. They can infest Onbu and their effects can be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are counteracted by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them.


75% of this crazy community voted Yes on the option to feed villagers to Onbu, which has now been added to the game. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult.

We also added new buildings and a new Onbu command, and have made various other improvements, bug fixes and balancing adjustments.
You can now vote for your favorite features to be added in future updates on our Discord.

Before you jump into the new update, here's some info:
📙 We would greatly appreciate your help with translations over on our Discord.
🐛 Please report bugs using the in-game feedback tool in the top right corner of the screen.
✅ You can make videos for Youtube/stream the testing branch content if you like.

This preview is not yet fully compatible with controllers and lacks localisation.
It might take a while to encounter a parasite event on the map.
Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. Here's how.

How to access the update:



[h2]Full Patch Notes:[/h2]

New Features
----------------
- Various different parasites that can infest Onbu. Farm parasites for their effects or use their eggs as food sources.
- Feed your villagers to Onbu. This will stop revolts, but result in the formation of a cult that demands more sacrifices.
- Stand still command. The hornblower now has a separate command to make Onbu stand in place. Useful in biomes where the ground is poisonous or for avoiding certain parasites.

New Buildings
----------------
- Large water tank
- Pest control

Improvements
----------------
- Savefile performance and size optimization
- Various performance improvements (UI, Jobs,..)
- Added a visualisation layer for earthquakes on Onbu’s back
- Added a heartbeat button to the top bar, showing details about Onbu’s current rate of metabolism

Bugfixes
----------------
- Fixed a bug where the mouse cursor wouldn’t show up on consoles
- Fixed a bug where quarry and sawmill would mine another boulder or trunk rather than the one the player intended

Balancing
----------------
- Jungle flu affliction replaced with Plague Gnat external parasite
- Tapeworm affliction replaced with Tapeworm internal parasite
- Renamed Panacea to Insecticide, removed the need to research it and changed its recipe in the Laboratory to include Spore Essence

We’re looking forward to hearing your feedback!

And while we have you here, please make sure to check out the Steam event we are co-organising with the folks from Timberborn and Slug Disco :)
The Wandering Village and many other nature and eco-dystopian games are on sale until April 29th!



Cheers & Thanks for your support,
Stray Fawn Studio

Trading + Poison Update

Dear Onbu Riders
We have just released the Trading & Poison Update on the main branch. This update introduces trading to the game and features a big rework of the poison mechanics.

Trading
Once you've built the new Trade Post building, flying traders will arrive in regular intervals. Trade them your excess resources in exchange for other resources or knowledge.





Poison Rework
The poisonous fungi now spread by slowly infecting the ground, creating new spawning grounds and infecting existing plants. This makes their spread slower and more manageable, but also more creeping and insidious. They now also drop spores which can be distilled and sold to the trader, so it might be worth cultivating them, if you dare.

We have also added more new buildings, new hostility modifiers, an option to cycle through all buildings of the same type and much more.



Check out the full patch notes:
https://store.steampowered.com/news/app/1121640/view/4149576298032737092

Once again a huge thank you to everybody who helped test and translate this update!

We’ve already started working on the next update which will be all about Onbu.
If you want to vote on your favorite suggestions for new features/future updates, please come join us on Discord!

We hope you enjoy this new update and we can't wait to hear what you think!
Lastly, a quick heads up that The Wandering Village will be 25% off as part of the Steam Spring Sale starting tomorrow.

Thanks for reading and see you all soon,
Stray Fawn Studio



Trading & Poison Update Patchnotes

Patchnotes 0.6.3


New Features

  • Added trading. Once you have constructed a trade post, traders will arrive in regular intervals. This allows you to trade excess resources for other resources or knowledge.
  • Completely rebuilt the system behind the spreading of poisonous fungi. The infection does no longer spread over the air; plants have to physically touch the infected ground to be affected. Our goal was to turn it from an “all hands on deck” emergency event into a more creeping, festering danger. It’s a lot easier to bring under control especially on lower difficulties, but can turn into a problem if ignored for too long.
  • There’s now a reward for carefully managing the infestation on Onbu’s back. Harvesting grown fungi yields spores, which can be processed and sold to the trader for a high price.
  • Added a setting to disable all gamepad input
  • Two new happiness-related Hostility Modifiers, raising the maximum hostility from 14 to 18. Are you up for a challenge?
  • Cycle through buildings of same type with the little arrow buttons in the building display


New Buildings

  • Trade post: Allows traders to land on Onbu. Additional trade posts increase the amount of resources traders can bring.
  • Commune: An improved version of the boarding house
  • Mansion: An improved version of the cottage
  • Spore Distillery: Can process poisonous spores into valuable essence, highly sought-after by traders


Improvements

  • Improved visuals of poisonous fungi
  • Workers who are waiting for a doctor now display a speech bubble
  • Decisions encountered while scavenging also utilize trading mechanics, meaning they’ll also accept food other than bread now
  • Decontaminators now burn poison out of the ground in a large radius, making them a lot more powerful compared to manual harvesting
  • Input fields: input caret and highlighted area are now much easier to see
  • Tutorial flow improvement (Needs-tutorial is shown a day before the needs first increase)


Bugfixes

  • Fixed that harvest tool drag affects plants on construction sites
  • Fixed wrong worker animation for gourmet kitchen
  • Fixed nomad events having no image
  • Fixed hornblower tutorial not being cleared
  • fixed a bug where onscreen keyboard would not open for gamepad
  • Fixed bug where revolt notification was shown upon loading a savefile
  • Arabic localization fixes


Balancing

  • Needs increase interval on Novice has been slowed down (every 12 days → every 20 days)
  • Needs increase interval on Adept has been slowed down (every 10 days → every 20 days)
  • Needs increase interval on Veteran has been slowed down (every 8 days → every 10 days)
  • Needs maximum on Veteran has been increased, due to addition of Mansion (12 → 14). Other difficulties remain unaffected.
  • Happiness ceiling has been increased on Adept and Veteran due to the addition of the Mansion.
  • Changes to how Onbu’s trust works, which should reduce cases of “death spirals” (where having a streak of bad luck would decrease Onbu’s trust further, and lead to shaking).
  • Seawater Collector: increased Saltwater production per cycle from 3 to 10
  • Water Evaporator: changed recipe from (9 Saltwater → 9 Water + 1 Salt) to (10 Saltwater → 8 Water + 2 Salt)
  • Reduced the moratlity rate of the ‘Placebo’ update for the Village Doctor from 10% to 5%.
  • “Fussy Folks” hostility modifier: maximum Needs increase lowered: 6 → 4
  • Monument evaluation also considers happiness status effects

Testing Branch Update - Trader & Poison Rework

Dear Onbu Riders
A new update has made its way onto the testing branch 😀
Get your wares ready for the all-new trader!


Trader Design Process:


We’ve also reworked the poison system.
The poisonous fungus now spreads slower, making it more understandable and manageable. Infested plants drop spores that can be distilled and sold to the trader to turn a nice profit - if you dare live with the risk!


Plus, there are some new buildings and two new hostility modifiers!

A lot of stuff is currently happening on our Discord -> https://discord.gg/S8EHFp67bd
You can now vote for your favorite features to be added in future updates.
We’re also voting on the creepy decision whether you should be able to feed your villagers to Onbu or not 🍔🧑🦕👀
Come join and let us know what you think 🙂

Before you jump into the new update, some info:

📙 We would greatly appreciate your help with translations over on our Discord.
🐛 Please report bugs using the in-game feedback tool in the top right corner of the screen.
✅ You can make videos for Youtube/stream the testing branch content if you like.

This preview is not yet fully functional with controller and misses some localisation.
Please note that builds on the testing branch might screw up your game saves!
So if you want to make sure, better make a backup first. Here's how.

How to access the update:


Full Patch Notes:

New Features
----------------
- Added trading. Once you have constructed a trade post, traders will arrive in regular intervals. This allows you to trade excess resources for other resources or knowledge.
- Completely rebuilt the system behind the spreading of poisonous fungi. The infection does no longer spread over the air; plants have to physically touch the infected ground to be affected. Our goal was to turn it from an “all hands on deck” emergency event into a more creeping, festering danger. It’s a lot easier to bring under control especially on lower difficulties, but can turn into a problem if ignored for too long.
- There’s now a reward for carefully managing the infestation on Onbu’s back. Harvesting grown fungi yields spores, which can be processed and sold to the trader for a high price.
- Added a setting to disable all gamepad input
- Two new happiness-related Hostility Modifiers, raising the maximum hostility from 14 to 18. Are you up for a challenge?

New Buildings
----------------
- Trade post: Allows traders to land on Onbu. Additional trade posts increase the amount of resources traders can bring.
- Commune: An improved version of the boarding house
- Mansion: An improved version of the cottage
- Spore Distillery: Can process poisonous spores into valuable essence, highly sought-after by traders

Improvements
----------------
- Workers who are waiting for a doctor now display a speech bubble
- Decisions encountered while scavenging also utilise trading mechanics, meaning they’ll also accept food other than bread now
- Decontaminators now burn poison out of the ground in a large radius, making them a lot more powerful compared to manual harvesting

Bugfixes
----------------
- Fixed that harvest tool drag affects plants on construction sites
- Fixed wrong worker animation for gourmet kitchen
- Fixed nomad events having no image

Balancing
----------------
- Needs increase interval on Novice has been slowed down (every 12 days → every 20 days)
- Needs increase interval on Adept has been slowed down (every 10 days → every 20 days)
- Needs increase interval on Veteran has been slowed down (every 8 days → every 10 days)
- Needs maximum on Veteran has been increased, due to addition of Mansion (12 → 14). Other difficulties remain unaffected.
- Happiness ceiling has been increased on Adept and Veteran due to the addition of the Mansion.
- Changes to how Onbu’s trust works, which should reduce cases of “death spirals” (where having a streak of bad luck would decrease Onbu’s trust further, and lead to shaking).
- Seawater Collector: increased Saltwater production per cycle from 3 to 10
- Water Evaporator: changed recipe from (9 Saltwater → 9 Water + 1 Salt) to (10 Saltwater → 8 Water + 2 Salt)
- Reduced the moratlity rate of the ‘Placebo’ update for the Village Doctor from 10% to 5%.


We’re looking forward to hearing your feedback!

Cheers & Thanks for your support,
Stray Fawn Studio

Hotfix Patchnotes

Villager Update Hotfix 0.5.6


Bugfixes
  • Added fix to unstuck buildings with unfinished missions and missing workers
  • Fixed bug where doctor could treat workers while on mission
  • Fixed some Arabic translation issues
  • Returned settings button for platforms primarily using keyboard and mouse
  • Fixed bug where village vanished after loading
  • Fixed gamepad highlighting where it would not return the color to an unpressed state
  • Changed Icon for Food Management to lessen confusion with food overview in topbar