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The Wandering Village News

Patchnotes v0.9.11

What’s New
  • We’ve listened to your feedback and reworked the research tree, streamlining and cleaning it up. You can find all the details under Balancing below.
  • We’ve improved on many other things mentioned on Discord and Steam, such as the order of food-related items and recipes being inconsistent.


Improvements
  • Order of food-related items is now consistent throughout the game. Order of Berry, beets, corn etc. and all their related products is the same everywhere (UI, Kitchen, Farm, etc.)
  • Food Stand workers will no longer stand around outside while waiting
  • Water puddles now also get marked in grey when placing or selecting a Clay Gathering Camp
  • Made research lines a bit thicker and more visible


Bugfixes
  • Fixed some research items showing pollution value, even though they didn’t cause any pollution
  • Fixed bug where removing employees from a building with an ongoing mission (e.g. Trebuchet) could lead to unexpected side effects, such as Onbu never getting hungry again
  • Fixed research recommendation order (Brick Furnace got recommended too early)
  • Implemented a first batch of improvements that should hopefully prevent the map bug from happening (Onbu taking unusual paths through the landscape). Please send us a bug report if it still happens!
  • If the game’s config file contains a corrupted screen resolution setting of 0x0, it will now default to 640x480 to prevent the “black screen” bug from happening
  • Fixed issue where changing texture quality and then starting a new game could get you stuck in the loading screen


Balancing
  • Increased scavenging radius and view radius

    • Improved in-range detection for scavenging, so that locations that significantly touch the circle are now already considered in range
  • The research tree has been reworked:

    • Made the structure a bit more parallel overall. Many research items that were locked behind other, thematically unrelated ones are now accessible on a more direct path
    • Building upgrades are now unlocked from the start, but part of the former resource cost is now needed to build them. This makes the tree a lot leaner, especially in the first half
    • All quality housings (Hut etc.) are now on the same height, as are all mass housings (Flophouse etc.)
    • Getting the Scavenger Hut is now a bit easier
    • Onbu Discipliner is available much earlier now, making it more feasible and tempting
    • Pest Control and Decontaminator no longer require Onbu Notes
    • Spread the different tiers of progress (plank/slab, brick, iron/glass) out a bit more, to give a better sense of orientation
    • Removed some overly restrictive research costs, such as Evaporator costing Biogas
    • Made some early-game research a bit cheaper, slightly reduced overall slab cost and moderately increased overall plank cost, especially in the second half of the tree. The goal is to make the early-game a slight bit quicker, while giving more of an incentive to keep a strong wood economy running into the late-game
  • Rebalanced decorations across all tiers. Every piece of decoration should now have its place in the game’s progression
  • Increased chance of finding iron ore in scavenging events

    • Mines, Fort Ruins and Shipwrecks can now also contain iron ore
  • Reduced how fast the maximum happiness penalty from Starvation/Homelessness/Poisoning increases by 33% on Relaxed and Tutorial
  • Increased fuel usage of Blacksmith to be in line with other fuel-consuming buildings
  • Increased number of guaranteed giant boulders on map (4-6 → guaranteed 6)
  • Reduced number of giant trunks (6 → 4)
  • Brought production speed of Gourmet Kitchen in line with Kitchen, increased worker count (2 → 3)
  • Cult mechanic has been nerfed:

    • Higher cult levels now demand more frequent sacrifices
    • Onbu hunger restoration from feeding it a villager has been reduced (15% → 10%)

Please nominate us for Labor of Love

Dear Onbu Riders

We hope you have been doing well!
While we're hard at work adding the Story Mode, Ruins biome and improving the game in general, we would be super happy if you nominate us for the 'Labor of Love Award' in the Steam awards ❤️

Cheers & Thanks,
Stray Fawn Studio

Patchnotes v0.9.8

Improvements
- Updated localization for Korean and Japanese

Bug fixes
- Fixed probability for Plague Gnats to appear

Unique city building game The Wandering Village just got even better

City-building games live or die on their economy. From Cities Skylines 2 to Manor Lords, to Banished, building is only half the game - the rest is managing what's coming in and what's going out. In colossal city builder The Wandering Village, the economy's just as important as in its rivals, and it's received a huge update in the latest patch for the game. Now there's considerably more depth in how you'll approach managing your meandering settlement, with new resources to harvest and different ways to spend them.


Read the rest of the story...


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Read the full article here: https://www.gamingonlinux.com/2024/11/city-building-on-a-massive-creature-the-wandering-village-research-economy-update-is-live