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The Wandering Village News

Development Update & Outlook

Dear Onbu Riders,
Thank you very much for all your feedback regarding the 0.2 update.
We have since released a couple of small patches to address some of your inputs. Yesterday we launched the 0.2.3 update which introduces a repair tool to better deal with the aftermath of earthquakes. We’ve also recently released The Wandering Village Steam Trading Cards :D

We have some good news to share today:
A new full-time team member has joined our studio this month: Robin.
He's our new game designer with the mission to help improve the game's replayability, balancing, long-term motivation and hopefully make it even more fun in general!

Robin has jumped right in and is currently implementing ‘Hostility Modifiers’ which give players lots of options to make the game harder. Later on, this might be tied to some hard-to-get achievements, like "Beat the game on Veteran with a difficulty score of 10 or above" 🔥



Meanwhile, we are also working on building upgrades as well as a first set of decorations for your villages. With building upgrades, you can invest time and resources to improve individual buildings in to make them more efficient and integral to your production chains. But pick carefully, since upgrades can’t be removed once installed, and some upgrades might work better in certain situations than others.



Decorations allow you to express yourself and your village’s ideals in its design. They’ll help you decorate (the currently rather monotonous) neighborhoods and improve the quality of life for your villagers.



And of course we’re also still happily designing away at the Water Biome update (which we showed a few glimpses of last time):
https://store.steampowered.com/news/app/1121640/view/3673282587150196260

The Wandering Village has been nominated for the Game Connection Award 🏆
If you have a minute, it would be awesome if you could vote for us!
https://forms.gle/pZ3Lx3dHo5bxNm5v5

And lastly we’ve started a monthly dev stream on Twitch where we show off the latest additions to The Wandering Village and chat about various topics. The next one takes place on March 2nd, please join our Discord if you’d like to get notified: https://discord.gg/thewanderingvillage

That is all for today. We’re looking forward to your feedback!

Cheers & Thanks for your support,
Stray Fawn Studio

PS: Has anybody here gotten all achievements yet :D?

Patchnotes 0.2.3

We just released a new patch, to add a repair tool

Patchnotes 0.2.3

New Features
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- Added repair tool

Bugfixes
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- Fixed Strict Diet achievement, where only two instead of three feeds were allowed
- Fixed Berry Good achievement where it was unlocked with the wrong building
- Fixed bug where building could be disabled while a mission was ongoing
- Localization fixes

The Wandering Village is a city-building game on a dinosaur

The Wandering Village innovates on the traditional city-building game format by challenging players to create their new metropolis on the back of a huge, meandering dinosaur. Tasked with keeping your scaly companion happy, you'll have to navigate ever-changing weather conditions and ecological challenges to keep your population alive in humanity's time of need.


Read the rest of the story...


RELATED LINKS:

Steam Next Fest demo: This city-builder sits on a monster's back

Patchnotes 0.2.2

We just released a hotfix, mainly related to Steam Deck support.

Patchnotes 0.2.2

Bugfixes
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- Added fix to allow Keyboard and Mouse Input on Steamdeck

Known Issues
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- You cannot bind actions to different mouse buttons yet
- Touchscreen is not supported yet
- For optimal handheld gameplay on Steamdeck, please activate the Official Gamepad Controller Template

Patchnotes 0.2.1

We just released a hotfix, mainly related to Steamdeck support.

Patchnotes 0.2.1

Bugfixes
----------------
- Fixed bug where you got stuck when returning to main menu on steamdeck
- Fixed some UI scaling issues on Steamdeck
- Updated the localization again to fix some text bugs

Known Issues
----------------
- Keybinds are not yet localized
- You cannot bind actions to mouse buttons yet

Thanks for reporting the bugs!

Cheers & Thanks
Stray Fawn Studio