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The Wandering Village - Einzigartiger City-Builder startet im Early-Access



Mysteriöse giftige Sporen verseuchen den Planeten. Eine Gruppe von Überlebenden sucht Schutz auf dem Rücken eines riesigen, wandernden Tieres.

» Komplette News auf pressakey.com lesen» The Wandering Village auf pressakey.com

The city builder where you build on a giant animal's back has a release date




Zürich-based developer Stray Fawn Studio is making The Wandering Village, a city builder in which you cross a toxic wasteland on the back of a humongous creature called Onbu. As well as managing your settlement on this friendly kaiju dinosaur beast, you have to manage your relationship with Onbu, which may be a peaceful, symbiotic coexistence or something more parasitic and fractious. It'll be entering early access on September 14...
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The Wandering Village launches with Linux support on September 14th

Ready for a different kind of city builder? The Wandering Village is coming into Early Access on September 14th.

Read the full article here: https://www.gamingonlinux.com/2022/09/the-wandering-village-launches-with-linux-support-on-september-14th

Launch Info Coming Soon & Gamescom

Dear Onbu Riders

The Wandering Village is getting closer and closer to its Early Access launch 😱
More infos about this coming very soon!

That aside, we wanted to give you a quick heads-up that we will be attending Gamescom in Cologne later this month. So if you’re around, please come visit us at the Indie Arena Booth in Halle 10.2 ❤️

Cheers & Thanks,
Stray Fawn Studio

PS: Come chat with us devs over on the game’s Discord!

Development Update May&June

Dear Onbu Riders

It has gotten really hot here in Switzerland over the past few weeks, but we’re still hard at work on The Wandering Village 💦

We reworked and added a LOT of content to the game in the past two months.
A huge beta update is coming very soon. So now is a great time to sign-up for it if you haven’t done so already!

Here is a sneak-peek at what we’ve been working on lately.
Like every month, our artist Steffi was busily sketching up new building types:



And she also made assets for the new ‘damaged’ building state:



Our animator Markus animated pretty much all the buildings in the game. And new Onbu animations have been added too:



We finally found the time to address a long-standing issue of the game: Villager priorities!
Our programmer Micha put a lot of work into improving how our little villagers handle their tasks. Players now have a great deal more influence using the prio tool.

Our newly added ‘moving events’ on the world map needed another iteration too. Our programmer Na took on the difficult challenge to add some UI to make their movement more understandable:



She also added lots of other UI/UX improvements to the game, such as overlays and precalculated efficiency bars:



Our game designer Arno added a whole new system to the game: Knowledge points. These are required to unlock some buildings in the tech-tree. He also spent a lot of time rethinking our poison system and reworked many aspects of it, such as how the poison plants spread.

Our jack of all trades Roger wrote stories for event decisions, added various visual effects and UI improvements and recorded trailers for events in the past weeks:

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Our sound designers Claudio and Nico created new Onbu sounds and reworked some of our music.

And me, I drafted lots of new events, buildings, new mechanics like Onbu digestion, added a separate tutorial area (thanks to Micha’s great tools) and designed some new crops:



This was really just a glimpse at all the things we worked on in the past 2 months. Lots of polishing, balancing, performance improvements, system refactorings and bug fixes kept us busy too.

While continuing the work on the game, we’re currently getting ready to show The Wandering Village at Gamescom. So if any of you will be there, it would be lovely to see you there!

That's all for today, we hope you enjoyed the update!
If you'd like to see more of the game, join us over on Discord :)

Cheers & Thanks again,
Stray Fawn Studio