1. The Wandering Village
  2. News

The Wandering Village News

Patchnotes Story Update

Patchnotes v0.11.4

The Story Update is here! Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. We've also added two new Onbu skins: "Sakura" can be unlocked by completing Story Mode, while "Tahoa" must be earned by beating Challenge Mode on at least 15 Hostility points. Read the patchnotes below for a detailed breakdown. We hope you enjoy the new update!

[h2]What's New[/h2]
  • "Story Mode": Introduces many new characters and a main quest that sheds more light on the past - and future - of the world and its inhabitants, adds over 10 side quests, multiple new soundtracks, new world map locations and an intense final showdown
  • Added "Food Compostation" research - allowing the Compost Heap to turn food into compost/biogas

[h2]Improvements[/h2]
  • Save files will now show an icon representing the corresponding game mode
  • Updated icons for all game modes
  • Various fixes for RTL languages in the UI
  • Completely reworked how the world map is generated - this should hopefully fix a whole category of map-related bugs. Map bugs may still be visible when loading an existing save file, but they should not affect gameplay too much and should fix themselves after a while
  • Performance improvements across the board
  • Gamepad: Radial menu resets when using tools and reopening. No direct filters anymore.
  • Gamepad: Left on the D-Pad now navigates to the sidebar
  • Gamepad: Reworked and improved navigation for Research window
  • Gamepad: Improved navigation for Glossary
  • Show resources in food stand even if it is disabled
  • Festival section in Onbu command bar shows all available buildings on a single line
  • Improved readability for difficulty mode entries in Glossary
  • Updated sound effects (radio tower, clay deposit)
  • Resources in food stand can now be traded (e.g. for scavenging events)
  • Improved display of long titles in Glossary
  • Proper icon for experimental health potion and some other Onbu missions
  • Removed obsolete popup when building a monument for the first time
  • Reworked most game systems to use persistent deterministic random number generators. This should make some random effects that should be consistent actually consistent (such as outcomes of scavenging decisions, spawn locations of wild plants etc), and it helps us to reproduce issues more reliably in the future
  • Ending credits got a makeover and special soundtrack
  • Gamepad: hide sidebar glyph while menus are open
  • Gamepad: costs and rewards of scavenging missions can now be navigated
  • Added missing UI icons for various status effects and horn commands

[h2]Bugfixes[/h2]
  • Fixed Hostility popup not appearing after surviving for 1000km
  • Fixed UI elements not visible on OpenGL
  • Fixed some Glossary entries not displaying correctly
  • Fixed command rejection notifications not always being displayed
  • Fixed resource category "Knowledge" not being localized
  • Fixed several cases where tooltips would stick around
  • Fixed drag-mode persisting when zooming out of village while dragging and then back in again
  • Fixed loading screen issues
  • Fixed an issue in villager job distribution
  • Fixed a potential issue with worldmap models not getting reset properly
  • Fixed tutorial glyphs for gamepad
  • Fixed a bug that lead to Onbu’s back turning brown when villagers cleared out storages in some cases
  • Fixed food stand resoure slots not getting cleared if building was disabled
  • Fixed toggling of food stand slots not having any effect
  • Fixed food stands sometimes not getting filled properly
  • Fixed tutorial sidebar navigation
  • Fixed an issue where the Worker Management overlay could be used to unassign scavengers from ongoing missions (and other employed workers on missions)
  • Fixed Worker Management showing sliders that should not be visible after changing language
  • Fixed an issue where dialogues that focus on a building could toggle the harvest tool when playing on a gamepad
  • Fixed automatically pressing the Pinned button when glossary was opened through ring menu on gamepad
  • Fixed not being able to rename villagers
  • Fixed Credits autoscroll not being interrupted when dragging with mouse
  • Fixed Credits not being mouse-draggable from every position (e.g. from gaps between text segments)
  • Fixed an issue in glossary when no tutorial was active
  • Fixed Onbu movement states that should not be shown being visible in horn command tooltips
  • Fixed 00:01 remaining time shown for non-postponable decisions
  • Fixed side display scaling

[h2]Balancing[/h2]
  • BileExtractor storage size 50 -> 20
  • BloodExtractor storage size 20 -> 50
  • Decrease min. poison/starvation death interval with higher population
  • Allow feeding Onbu while running
  • "Sound of Thunder" side quest should now be easier to complete
  • Reduce max. worker count of Liquefier: 5 → 4
  • Increase production speed of Onbu Pharmacy and Food Liquefier at max. worker count
  • Bring berry macarons recipe in line with other recipes of the same tier

Patchnotes v0.10.9

Bugfixes
  • Fixed building-related achievements unlocking when loading a save file with construction sites for these buildings
  • Fixed dialog endless loop if speech bubble button is pressed in transition
  • Fixed bug where scavenging missions loaded from previous save files could break the game (brown Onbu back)

Patchnotes v0.10.8

Bugfixes
  • Fixed Onbu's back turning brown when trying to place a Sawmill or Quarry in save files where trunks or boulders were very close to the edge of the plateau
  • Fixed string wrapping in Welcome Panel Button, leading to wrapped text in Russian and other languages
  • Fixed a rare case where save files created in a previous update would fail to load
  • Fixed an issue where tutorial was using performance even though it was not active.


Balancing
  • Reduced health damage from Blood Extractor and Bile Extractor by 75%. Increase production amount of Blood Extractor 1 -> 5. Reduce production amount of Bile Extractor 6 -> 2. Adjust Water Evaporator to counter-balance.

Patchnotes v0.10.7

Bugfixes
  • Fixed an issue where workers harvesting trees, rocks or clay could get permanently stuck and starve to death
  • Fixed an issue where loading an old save file could lead to some trees becoming "unharvestable"
  • Fixed issue when loading an old save file where scavengers were on a mission for a reward that doesn't exist anymore in the current version (village was turned to brown Onbu back)
  • Fixed Onbu-command related achievements not unlocking properly
  • Fixed some scavenging events missing their artworks
  • Fixed research going above 100% and never finishing in some cases
  • Fixed save files becoming incompatible when overwriting a very old file

Ruins Update

Dear Onbu Riders

The Ruins update has arrived!
Explore the new Ruins biome in search of debris, a valuable late-game resource that can be salvaged to retrieve a host of useful materials. Build purifiers to fight fungal spores before they even get a chance to land. Your scavengers can now explore remote locations, as long as you can provide them with a steady supply of rations. And for those in search of a challenge, we have added 15 new achievements and 5 new hostility modifiers!








Read the patch notes below for a detailed breakdown:
https://store.steampowered.com/news/app/1121640/view/521959859806012872


To celebrate the occasion, The Wandering Village is currently 30% off as part of the Steam Spring Sale (lowest historical discount):

https://store.steampowered.com/app/1121640/The_Wandering_Village/

We’re also running a Stray Fawn Spring Sale featuring games that are made or published by our team. If you already own The Wandering Village you get an extra discount on many of the bundles:



The 1.0 release of the game is getting closer and closer and we’re hoping to announce the launch date soon! In the meantime, we’re hard at work on the new story mode. You can already test out a first version via our Discord.

We hope you enjoy this new update and we’re looking forward to your feedback 🙂

Thanks for your continued support,
Stray Fawn Studio