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The Wandering Village News

Patchnotes v0.7.9

Improvements

  • Added a loading screen if players have a lot of savefiles to give a smoother entry to the game.


Bugfixes

  • Fixed a bug where after loading the same continuous game the run went corrupt (village disappeared)

Hotfix Patchnotes

Patchnotes v0.7.6


Improvements

  • Added anonymous gameplay data collection. This tracks gameplay-events, such as when a tutorial step has been completed. We don’t collect any personal data. You can always opt out of this in the General Settings menu. This data helps us a lot to find out where people get stuck and enables us to improve the game.
  • Removed the intense mosquito sound effect from parasite events
  • Tweaked the Eleflea sound, making them less noisy in larger numbers


Bugfixes

  • Fixed wrong navigation with gamepad in research window
  • Fixed wrong entry selection in topbar with gamepad
  • Fixed parasite events on transitions
  • Fixed housing quality sometimes not updating correctly
  • Fixed Pest Control workers only targeting closest parasite despite having no fuel, ignoring eggs
  • Fixed randomly corrupting savefiles on xbox, added code to restore the lost savefiles when possible.

Stray Fawn Strategy Sale

Dear Onbu Riders

Steam has decided to feature our Stray Fawn Strategy Bundle as a Daily Deal today :D
To celebrate the occasion, we decided to put a crazy discount on the bundle:


https://store.steampowered.com/bundle/41779/Stray_Fawn_Strategy_Bundle/


It’s a 'complete the set' bundle bundle which means you can still benefit from the discount even if you already own some of the games.

This sale is a great summary of what we’ve been up to, aside from the new Wandering Village updates:
- We have partnered up with 4 dev teams making city-builders and support them with marketing.
- 2 members of our team have started working on a small new game.
https://store.steampowered.com/sale/strayfawn


Our own new tiny game: Dungeon Clawler, a Roguelike Claw Machine Deckbuilder...

https://store.steampowered.com/app/2356780/Dungeon_Clawler/


And one of our partnered games: Airborne Empire, an Open World RPG City Builder in which you construct flying cities...

https://store.steampowered.com/app/2438680/Airborne_Empire/


Are both part of the upcoming Steam Next Fest and have a demo live for you to play starting now :D

We hope there is something for you in the bundle and if either of the upcoming games interest you, wishlisting it would be a huge help!

Thanks for stopping by :)
Stray Fawn Studio

Parasites + Cults Update

Dear Onbu Riders

The parasites have crawled over to the Steam main branch and are now infesting all players!
This update is all about parasites and …cults?

Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. If you’re feeling crafty, you can also build your own little parasite farm and harvest their eggs.



You can now feed villagers to Onbu. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices are made to Onbu, which turns your village into an outright cult!
Please note that this is a fully optional mechanic which you need to research first so, it’s completely up to you if you want to go down this wicked route.

This update also features:
- A new Onbu command
- 2 new buildings
- 4 new resources
- Lots of improvements, bug fixes and balancing changes

Check out the full patch notes:
https://store.steampowered.com/news/app/1121640/view/4152960970869774368

Once again a huge thank you to everybody who helped test and translate this update!
Don’t forget that you can vote on your favorite suggestions for new features/future updates, please come join us on Discord.

Take a look at this recent development update post to see what’s next 😀
https://store.steampowered.com/news/app/1121640/view/4185611434354635773

We hope you enjoy this new update and we can't wait to hear what you think.

Thanks for your continued support,
Stray Fawn Studio

Parasites & Cults Update Patchnotes

Patchnotes 0.7.5


New features
  • Parasites
    Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are removed by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them.
  • Cult of Onbu
    You can now feed villagers to Onbu. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult.
  • Stand still command
    The hornblower now has a separate command to make Onbu stand in place. Useful in biomes where the ground is poisonous, or for avoiding certain parasites.


New buildings
  • Large water tank
  • Pest control


New resources
  • Eleflea egg
  • Poached eleflea egg
  • Sporemoth egg
  • Scrambled sporemoth egg


Balancing
  • Jungle flu affliction replaced with Plague Gnat external parasite
  • Tapeworm affliction replaced with Tapeworm internal parasite
  • Renamed Panacea to Insecticide, removed the need to research it and changed its recipe in the Laboratory to include Spore Essence


Improvements
  • Savefile performance and size optimization
  • Various performance improvements (UI, Jobs, …)
  • Added a visualisation layer for earthquakes on Onbu’s back
  • Added a heartbeat button to the top bar, showing details about Onbu’s current rate of metabolism
  • Changed Onbu interaction UI to the same style as the building menu
  • Added injector, feeding pump and Onbu punisher missions to Onbu interaction UI
  • Onbu movement notifications do not log transition states anymore
  • Workers now get their own seed resources (water for planting for example) when they have nothing else to do
  • Buildings now have different resource slot sizes per resource, preventing them from hoarding rare resources
  • Added a second row to the status effect display
  • When marking a house for deconstruction, the amount of beds is only decreased after it is deconstructed, making the transition to better housing easier


Bugfixes
  • Fixed a bug where the mouse cursor wouldn’t show up on consoles
  • Fixed a bug where quarry and sawmill would mine another boulder or trunk rather than the one the player intended
  • Fixed a bug where miners would mine on a empty spot
  • Fixed a bug where water was listed as last eaten food
  • Fixed a bug where saving in the world map view during an earthquake would trigger camera shake effect after zooming in or loading
  • Fixed wrong hiding/showing of gamepad cursor
  • Fixed repair tool filters
  • Fixed destruction tool shortcut
  • Fixed the plantation temperature sometimes showing the arrow out of range
  • Fixed a crash that could occur whenever poisonous fungi spawned
  • Fixed bug which lead to a missing village


Visual Improvements
  • Fixed door locations for Trade Post, Pest Control and Spore Distillery
  • Add resource stack assets for parasite eggs, simple and gourmet meals
  • Added parasite event visualizations in Onbu view