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The Wandering Village News

Patchnotes 0.2.2

We just released a hotfix, mainly related to Steam Deck support.

Patchnotes 0.2.2

Bugfixes
----------------
- Added fix to allow Keyboard and Mouse Input on Steamdeck

Known Issues
----------------
- You cannot bind actions to different mouse buttons yet
- Touchscreen is not supported yet
- For optimal handheld gameplay on Steamdeck, please activate the Official Gamepad Controller Template

Patchnotes 0.2.1

We just released a hotfix, mainly related to Steamdeck support.

Patchnotes 0.2.1

Bugfixes
----------------
- Fixed bug where you got stuck when returning to main menu on steamdeck
- Fixed some UI scaling issues on Steamdeck
- Updated the localization again to fix some text bugs

Known Issues
----------------
- Keybinds are not yet localized
- You cannot bind actions to mouse buttons yet

Thanks for reporting the bugs!

Cheers & Thanks
Stray Fawn Studio

The Wandering Village gets gamepad and Steam Deck support

The Wandering Village, a very unique city-builder set on the back of a giant creature recently had a major update that added in gamepad support which also helps Steam Deck too.

Read the full article here: https://www.gamingonlinux.com/2023/01/the-wandering-village-gets-gamepad-and-steam-deck-support

New Update & Development Outlook

Dear Onbu Riders,
Thank you all for your ongoing support :)
It’s high time that we give you an update on our development progress!

We have just released the 0.2.0 update, featuring:
- Full Controller Support
- Steam Deck Support (currently pending approval by Steam)
- Steam Achievements
- Auto-Saves
- A Worker Management Window
- 2 new buildings
- Lots of small improvements


You can check out the full patch notes here:
https://store.steampowered.com/news/app/1121640/view/3673282587150094236



We’re also hard at work on our first big content update for the game: The water biome.
You may have seen some first glimpses of it already:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407

In the past few weeks...

We have been brainstorming and doodling ideas for new buildings:



Started to paint and implement some of them:



Added a first WIP version of the biome on the overview map:



Faced a lot of technical challenges related to shaders:
We made a behind the scenes video in case you'd like to learn more about our technical approach :D



And then finally got Onbu to swim for the very first time:



The water biome update is still quite a while away from being finished. We'll let you know as soon as a first version can be tested! Meanwhile, please join us over on Discord!
Thanks for checking in and we hope you enjoy the new update :)


Cheers & Thanks,
Stray Fawn Studio

Patchnotes 0.2.0

Dear Onbu Riders,

We just released a new update for The Wandering Village featuring full controller support, autosaves, a first set of steam achievements and many new quality of life features.


New Features
----------------
- Full Gamepad Support (+ Steam Deck support currently pending verfication)
- New Autosave System
- Worker Management Window to centrally manage employed workers
- Disable Tool to more quickly disable and enable buildings
- First set of Steam Achievements

New Buildings
----------------
- Granary, a larger food storage building
- Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands

Improvements
----------------
- Onbu Spikes are no longer removed using the Harvest tool
- Added Edge scroll
- Small poison plants are not included by only grown filter anymore
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Made Harvest and Plantation setting for the Farm more intuitive
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds.
- Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting
- Many buildings now have back doors, eliminating the need for villagers to walk all the way around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker and focus idle unemployed worker buttons
- Added focus buildings with idle worker and focus buildings with flags buttons
- All Popups and Windows can now be closed with ESC or right click
- Made it clearer that the tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with custom difficulty settings
- Added warning flag when crops being planted don't grow
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused on one spot
- Added rebuild cost for destroyed buildings
- Building durability has been refined and is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction

Visual Improvements
----------------
- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- Added more tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility

Balancing
----------------
- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants
- Reduced length of short cold snap
- Onbu Pet command now requires knowledge points


Bugfixes
----------------
- Fixed Issue where no audio was played during the intro on Linux
- Fixed broken log message when a worker died on a mission
- Fixed fully grown filter ignored when loading a save file
- Shortcut [2] for faster toggles back to 2 if it was on max speed
- Fixed keybinding prompt also closing settings when pressing ESC.
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions

Known Issues
----------------
- The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text.
- Some texts are not yet fully translated, please join our Discord if you want to help with that.

Thanks for all your feedback and bugreports you submitted! If you find any new bugs, please also report them with the ingame feedback form or write us in the forum or on discord.

Thanks for playing and have fun!

Stray Fawn Studio