1. The Wandering Village
  2. News

The Wandering Village News

Build cities on the back of a giant animal in The Wandering Village — coming to Linux

The Wandering Village, a city-builder set on the back of a giant animal is now confirmed to be having Native Linux support at the Early Access release.

Read the full article here: https://www.gamingonlinux.com/2022/06/build-cities-on-the-back-of-a-giant-animal-in-the-wandering-village-m-coming-to-linux

Development Update & Going Rogue Festival

Dear Onbu Riders

We're currently participating in the Steam 'Going Rogue Festival'. As part of the festival our demo is now live again for a limited time.

As for the beta, we have invited about 4000 people so far (first come first served).
We’re slowly starting to catch up with our long list of applications. Thank you for your patience!

Meanwhile our team is knee-deep in The Wandering Village development again 🙂
In the past two months we were kept busy with localising the game and refactoring (aka reworking) some of the game’s systems for better maintenance in the future. Since the Early Access release this year is hopefully only the start of the game’s life cycle, it’s important to keep the game (in this case the world map spawn settings) easy to use and expand. We also made some tests to get the game running on Xbox.

On the more visual side of things, our lead artist Steffi has started working on our art book!


And she painted some new buildings:


Our UI team drafted a first version of what decisions on the world map might look like. And our programmer Naemi implemented a first version of moving world map events!


Our animator Markus added lots of small movements + particle effects to many buildings:


Our Sound/Music team has added lots of new atmospheric sounds, extended some of the biome soundtracks and recorded new sound snippets for Onbu.
Lastly, our game designers have been doodling all kinds of ideas for new plants, resources and events 🙂


Thanks for stopping by and we wish you a nice weekend :D

Cheers & Thanks,
Stray Fawn Studio

Developer Livestream for Simfest 2

Dear Onbu Riders

A huge thanks to everyone who hung out with us during the dev stream today!
We have a second stream coming up on our store page tomorrow as part of the Simfest. So if you'd like to come and say hi, please set a reminder
On a side note, we recently dug through our old notes and screenshots of the game and found this super early walkcycle test of Onbu :D



If you'd like to see more of this stuff, join us over on Discord!

Cheers & Thanks,
Stray Fawn Studio

Developer Livestream for Simfest 1

Dear Onbu Riders

Just a quick heads-up that The Wandering Village will be taking part in the Steam Simfest next week.
We're planning two developer livestreams as part of the Simfest, so if you'd like to come and say hi, please set a reminder
And while we're here, let me give you a quick development update too!
In the past month we've been busy setting up our localisation system. We're finally done now and our beta testers are already hard at work to help with translations.

Cheers & Thanks,
Stray Fawn Studio

Steam Next Fest Demo Removal Notice and Thanks

Dear Onbu Riders

We have now removed The Wandering Village demo from Steam.
As you may already know, this demo was made especially for the Steam Next Fest, which has ended two weeks ago.

Thank you everyone for playing the demo and providing us with tons of feedback, bug reports and kind wishes ❤️
If you want to continue helping us to improve the game, we have a closed beta program running which everyone can join: https://strayfawnstudio.com/sendy/beta-test/
(We know many of you already signed up and are waiting for access, rest assured that it will come :))

We have a long list of things we want to work on until the Early Access launch, but here are a few of the most important ones:
* Reworking and improving the poison system
* Improving and deepening the animal interaction system
* General balancing and quality of life improvements
* Stability and performance improvements
* Localizing the game
* Adding more content

We haven't decided on a release date yet, but our current best guess is late summer 2022.
As we continue working on the game, we'll keep you updated about our progress!

A big thanks again for all your support! Please look forward to the Early Access launch :D
- The Stray Fawn Team