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Colors of Rot DLC is OUT - Patch Notes & future plans

Hey! Yarden GRIME director here, and I've got good news, Colors of Rot FREE DLC is OUT!


[previewyoutube][/previewyoutube]

In addition, anyone that has purchased either the GRIME soundtrack or Ambience will get new DLC tracks added on to them for FREE!



A word before going into the patch notes -


Much of the changes and additions done to the game are the result of the feedback we have received from you all post launch. So thank you for anyone who has taken the team to share with us your thoughts, issues and frustrations with GRIME.

Colors of Rot is our gift to you.



* IMPORTANT NOTE - CoR is an expansion on the entire game that reworks certain aspects of it rather than just a new area. We highly recommend that you make a new save file for it rather than use an old endgame one.

New Content:


- A new, massive area.
- New Bosses.
- New Abilities.
- New Traits.
- New Enemies.
- New Weapons.
- New Music.
- New NPC interactions.
- A New Cinematic.
- Hidden backtracking challenges, as a reward for re-visiting previously explored areas.
- Refreshable Healing that can be collected from chasing runners.
- The ability to refight endgame variations of bosses after defeating the final boss.
- New Achievements.


Quality of life changes & Adjustments:


- Game optimization resulting in much better game performance & more graphical options to better control how the game runs.

- Reworked Minibosses: Grieving Rockgiant & Artisan of Flesh.
(Both bosses have felt somewhat underwhelming. Grieving being too much of a rehash of Harmless, now has all new attacks. Artisan will now teleport to melee attack you, giving you a chance to parry them as well.)

- You can now equip any weapon at any time, but with a major damage penalty.
(Being able to test weapon move sets before committing to their stat requirement has been one of the most highly requested changes. Done!)

- The Map now tracks your steps before finding the area Beacon.
(While we are not getting rid of the Beacon system, I've still wanted to look for a way to mitigate some of the frustrations of players who ended up getting lost for more than they should. The map will now track your steps without revealing the area, similarly to Code Vein.)

- The Warp ability has been moved to one of these new bosses, and can be gained around the mid game.
(Another highly requested change. The ability to Warp can now be gained far earlier into the game, depending on player exploration and skill.)

- Fall damage nerfed significantly across the various height tiers.
(While we can't rid of Fall damage all-together, it is too integral to the level design, we can mitigate it farther.)

- Added the option to increase NPC speech bubble text size.
(Especially useful for you Steamdeck players!)

- Alternative controls to Pull.
(No longer limited to use pull with Mouse alone. Can now aim using directional keys.)

- Garden enemies have been replaced with new types.
(The Flower Foe's have been one of the most frustrating mob enemies in the game. They've been reduced in numbers and tweaked to make Garden less intense than The Carven Palace.)

- Large shell lurker drop rate significantly increased for bloodmetal Chunks.
(If you're going to farm, may as well make it less tedious.)

- Climbing and platforming feel has been tightened up.

- Heavy weapons Force cost reduction.

- Added arrow indicators to the pullable moving platforms in Carven Palace, to better indicate which direction they can be pulled to.

Balancing:


- Slow & Very Slow weapons buffed with lower Force costs.

- Fledgling Yr and Tonguebrute traits have been nerfed.

- Bloodmetal Scythe air special damage nerfed.

- Minor Nerf to Chisel Nails Duration and Higher Force Cost for the special.

- Piercer Trait changed and replaced with a new DLC enemy type.

- Slight increase to Force regen.


The FUTURE


I have even more good news, this DLC won't be our last!
The next DLC in the works will be our very ambitious NG+ mode. It will rework and modify ALL of the enemies and ALL of the bosses in the game, as well as add bunch of new content.

This will be New Game+ Like no other.

Stay tuned!

Colors of Rot release date! December 15th!

Hey Rockheads!

I’m excited to announce that GRIME: Colors of Rot will be released on Xbox, Steam, and Playstation on December 15th!

With new weapons like the Bowaxes (yes, they are both axes and a bow,) new abilities like Hover, new bosses like REDACTED and a whole new area called Childbed to explore, Colors of Rot adds plenty to your favorite soulslike metroidvania. Colors of Rot comes both to our PC platforms as well as Xbox and Playstation, so there’s never been a better opportunity for you to play!

https://www.youtube.com/watch?v=m8jaw-yyrDM

Features
  • New region to explore: Childbed
  • New challenging bosses
  • New weapons to master
  • New abilities to traverse with

-Riv Otter

Colors of Rot DLC + Consoles Announcement Trailer!

Hey! Yarden GRIME director here, and it's time to announce Colors of Rot. Our upcoming FREE DLC.
[previewyoutube][/previewyoutube]

So, what can you expect from the CoR update?

- A new, massive area.
- New Bosses.
- New Abilities.
- New Traits.
- New Enemies.
- New Weapons.
- New Music.
- New NPC interactions.
- A New Cinematic.
- Hidden backtracking challenges, as a reward for re-visiting previously explored areas.
- Refreshable Healing that can be collected by hunting down runners.
- The ability to refight endgame variations of bosses after defeating the final boss.
- New Achievements.


In addition, you can expect major performance optimizations and a bunch of highly requested changes and features.
One such example is the ability to equip weapons that are below the stat requirement for a steep damage penalty.

-------------------------------------------

Finally, while we do not have a release date to announce just yet, I would like to apologize for the long stretch of silence.

The changes and additions done to the game are all the result of all of the player feedback we have received. So thank you for anyone who has taken the team to share with us your thoughts, issues and frustrations with GRIME.

We hope that the wait will end up being worth it!

Colors of Rot is our gift to you.

Art by Vladimir Matyukhin FT - https://www.artstation.com/artwork/QnQdl8

Announcement for DLC at MIX Next

Hey, Rockheads!

We are still hard at work in developing the next major content free DLC to GRIME!

GRIME will be featured in the MIX Publisher Spotlight with new exciting announcements about the upcoming DLC. The MIX Publisher Spotlight is a special section of MIX Next, the Akupara Publisher Showcase will announce details about upcoming titles, drop new content for our released games and even reveal the next, new Akupara game!

The MIX Publisher Spotlight will go live on October 27th at 12pm PST | 3PM EST.
Twitch: https://www.twitch.tv/mediaindieexchange
Youtube: https://www.youtube.com/mediaindieexchange

-Riv Otter

DLC Update 3 - New Weapons

Hey! Yarden GRIME director here, and welcome to another DLC update.

So, in addition to the previously discussed new content coming in the DLC (Enemies, Bosses, Abilities and more...) there are also going to be new weapons with their own new & unique mechanics.

Bow Weapons - Since GRIME wasn't really designed with ranged weapons in mind, the bow weapons balance between melee and range by having you collect arrows via attacking enemies, which can then be fired.

The Bowaxes can either launch a single, powerful long range arrow. Or held to launch an even stronger piercing arrow.


The Bowdaggers can fire arrows the fastest of all Bow weapons. They can also accumulate the most arrows, which can then be rapidly shot one after the other to decimate a single enemy.


Most of the damage dealt by Bow weapons is gated behind their arrows, so make frequent use of them.

Tarbile "Poison" Weapons -

Tarbile weapons gain Tarbile stacks from attacking enemies, and their special attack transfers all collected stacks unto the enemy.
Every several seconds the Stacks will trigger, dealing based on the number of stacks and reducing their total amount.


Weapons are not the only new items you will be able to find. :)



Next Update I'll be going over some of the quality of life improvement we have made, taking into account all of the player feedback we have received since launch.


As always you can follow us for more frequent DLC updates on our social medias:
www.GRIMEGAME.com
https://discord.gg/GRIME