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GRIME News

GRIME Daily Deal! 45% off NOW

Calling all vessels!


GRIME is part of Steam's Daily deal, dropping the price 45%, for a limited time only from April 20 through May 4th.

It's safe to say GRIME is worth bragging about: Gold Winner of the GWB Game Awards in 2022, Best Character Design Award, amongst a handful of other renown wins... GRIME is notable addition to the soulslike metroidvania category.


If you (or a friend) been admiring GRIME from afar, there's no time like the present! Be sure to snag a copy before this Daily Deal ends on the 4th of May.

As always, stay tuned to our social and community networks for all things GRIME related:

Patch Notes 1.3.5

Hey! Yarden GRIME director here, and this is PROBABLY our final final GRIME patch. Fixing a few more things reported since the previous one:

- Fixed a bug related to pullable platforms.
- Fixed a bug related to the platforming challenge in Unformed desert.
- Fixed an issue with Spike Traps sometimes damaging the player when not supposed to.
- Starting a new NG+ cycle will no longer break the game on placing a new map marker.
- The player will no longer stay invincible after defeating the Dreamborn Terror.
-Added missing localization of NPC dialogue in Abandoned Opus.

Just like before, we will keep an eye out for major issues reported to us. As long as nothing significant pops up, this might be it from us for a while.

Join our discord if you want to chat with us and the rest of the community. There's also a dedicated bug report forum there!
https://discord.gg/grime

Thank you all for being here with us. Next time you'll hear news from us will likely be over on GRIME II's Steam page, so make sure you Wishlist -
https://store.steampowered.com/app/2529790/GRIME_II/

Until then. :)

Patch Notes 1.3.4

Hey! Yarden GRIME director here, and this could potentially be our final GRIME patch. It addresses all the final major issues that have been reported since Parting Shade launched namely:

- Various issues with aiming Pull.
- Being unable to bind alternative buttons for Pull, basic attack and special attack.
- Fixed bug preventing players from pulling certain platforms.
- Objects missing from an optional platforming challenge in Unformed desert.
- Issues with platforming challenge in the Worldpillar.
- Fixed a bug in which a consumable item would not be consumed upon use.
- Fixed a bug that caused the game to teleport the player to a ladder if they die on one while having the vasehead trait.
- Added a missing damage volume in Abandoned Opus.

We will keep an eye out and if there are no major issues reported we may simply gather them all over a period of time for another patch, but as long as nothing significant pops up, this may be it from us for a while.

If you wanna chat in the meanwhile you can catch us over at our Discord
https://discord.gg/grime


Thank you all for being here with us. Next time you'll hear news from us will likely be over on GRIME II's Steam page, so make sure you Wishlist -
https://store.steampowered.com/app/2529790/GRIME_II/



Until then. :)



Hotfix 1.3.3

Hey just a quick hotfix for:
- Leaper Trait bug
- Flower Foe Trait bug
- Some Pullable platforms sometimes not working

Next hotfix should be in the coming days and will address the issue with pull.

Parting Shade & Switch Port are OUT NOW + Patch Notes

Hey! Yarden GRIME director here, and I'm glad to announce that Parting Shade, our 4th and final Major Update is OUT NOW alongside our long awaited Switch Port.

[previewyoutube][/previewyoutube]

Parting Shade adds an entirely new endgame area to the top of the Weeping Cavity, just below the Vase rockheads.
This area requires you to posses all traversal abilities because you are about to prove your mastery with them.

Please enjoy our parting gift to you.
Until we meet again... in the ambitious world of GRIME II. :)


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Parting Shade Patch Notes:

New Content:

New Area.
New Weapon.
New NPC interactions.
New Achievement.

Quality of Life:

The following changes were made in attempt to give new players that have difficulties with Force management a better chance to embrace the system.

Added a highlight recommending the Frail Arm Trait.
(This is aimed at encouraging new players to give the first Force replenishing Trait a chance, since playing with out any Force replenishing Traits can make the experience overall less enjoyable.)

Swapped The Flower Foe and the Leaper traits.
(This change is aimed at making the Force regeneration Trait accessible far earlier.)

Performance:

Numerous farther optimizations were made to the game, but especially to "Low Fidelity" Mode, accessible via the game settings as that is the mode the Switch version runs on.


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Our Discord
https://discord.gg/grime