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Get your HANDS on the GRIME II Demo now!

[h3]The first public GRIME II demo is available now! We’ve worked perilously hard to bring you this experience, and we hope you enjoy it.[/h3][p]We know you’re hungry to learn when GRIME II will release, but please know we’re working hard to make it the best game possible. We’ll share the release date when we’re ready but, until then, we hope you can enjoy the demo and this new trailer![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]GRIME II is in very large part the result of ABSORBING your feedback for GRIME over the years. So please, help us GROW. We would love to hear whatever thoughts or feedback you have for the demo! :)[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape. [/p][p]Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. [/p][p]Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters. [/p][p]Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.[/p][p][/p][p] [/p][p]For the latest updates, join our Discord and don’t forget to follow us on social media at @Play_GRIME ! If you run into any bugs or if you have any feedback you’d like to share with us, please post it in the Steam Forms or in our Discord in the Bugs + Feedback channel so we can pass them to our QA team! [/p][p][/p][p][/p][p][/p]

GRIME II Dev Diary 4 - So... what about parry?

[p]Hey Yarden GRIME director again,[/p][p]After showing you some of the many ways where GRIME II is different from GRIME, it's probably time that- as a parry loving player myself, we talk about that.[/p][p]I assume most of our present fans are into parrying, so rest assured, it's back and far more versatile.[/p][p][/p][p]So, first starters, there is now an attribute (Pliability) that directly increases parry damage.[/p][p][/p][p][/p][p]AND a parrying skill tree, with many new (and familiar) traits to modify it with.[/p][p][/p][p]You will also be able to freely invest and refund any of the traits whenever you are in a checkpoint.[/p][p][/p][p][/p][p]As with the first game, you can still parry projectiles from the get-go, it would have felt weird to lock it behind a trait.[/p][p]Additionally, you can now parry in the air right from the start as well.[/p][p] [/p][p]But that's not all... as mentioned before, there is a HUGE gameplay variety in the weapons. And some of them can make use of parry as well-[/p][p][/p][p] AND, the same is true for Molds, where some only trigger when used to parry an attack- [/p][p][/p][p]If you're not into parrying, don't worry. You can focus on enhancing your dashes, Mold casting potential, weapon attacks and more. [/p][p]Parrying is just one option out of many.[/p][p][/p][p]This STILL doesn't cover everything there is to GRIME II's combat. But you'll be able to experience some of this for yourself when we finally release our DEMO very, very soon. So keep an eye out.[/p][p] [/p][p][/p][p]As always, don't forget that we post WEEKLY updates to our Social Media (Links at the bottom of the post).[/p]

GRIME II Dev Diary 3 - Item Molds

[p]Hey Yarden GRIME director again, and it's time to quickly touch upon consumables.
In particular, how useless they are, because... well, they're consumed upon use.[/p][p][/p][p]This is frustrating both because it encourages hoarding (guilty as charged of that myself), but it's probably even more frustrating for those that actually use them, only to die anyway and not even reap the benefit of losing all of those items![/p][p]Items that they likely worked hard exploring the map and taking on challenges to gather.[/p][p][/p][p]That fucking sucks.
So instead, we have Item Molds.[/p][p][/p][p][/p][p][/p][p]Item Molds refresh at checkpoints, and the more of them you find in the world, the greater your overall quantity of them per run will be.[/p][p][/p][p]Which bring me to the 2nd issue with Consumables... that a lot of the time, they're just not very useful.[/p][p][/p][p]This is because in a game that has leveling and all sorts of other progression systems that make you far more powerful the more you play, consumables tend to be balanced around the point where they were introduced into the game.[/p][p]So if you saved a bomb from the start of the game and need it now against a mid-game boss... it will probably be entirely useless.[/p][p][/p][p]So here comes the 2nd aspect of Item Molds, as you find more of them, they'll rank up. Up to 2 additional tiers that will both enhance their damage, as well as potentially introduce a new mechanic.[/p][p][/p][p]Example - Spike Ball Item Mold 1st tier.[/p][p][/p][p][/p][p][/p][p]3rd tier - adds another bounce and a damaging explosion when it break.[/p][p][/p][p][/p][p][/p][p][/p][p]One of our main goals was that of variety, and there is a ludicrous amount of that in GRIME II. I hope you will find yourselves constantly excited for every single find you make.[/p][p][/p][p]Until next update, don't forget that we post WEEKLY updates to our Social Media (Links at the bottom of the post).[/p][p]Here's an example of one posted a while ago-[/p][p][/p][p]
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New GRIME II Trailer Revealed in IGN Live

[p]Are you ready for another sneak peek into the hauntingly surreal world of GRIME II? We’re excited to share our brand-new trailer with you, which just featured as part of IGN Live and contains some never-before-seen footage from in-game! [/p][previewyoutube][/previewyoutube][p]
Set in a world obsessed with art, GRIME II is an action-adventure metroidvania where you play as a character known only as a Formless, an art mimic who can absorb creatures and summon molds in their shape. With the mold system, you’ll be able to absorb your enemies and transform them into living weapons, new temporary forms, powerful utilities, and much more.

Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.

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Want to let us know what you thought of the new trailer?

Then click the buttons below to join our Discord or comment on our social media channels!
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GRIME II Dev Diary 2 - Enemy Molds

Dev Diary 2 - Molds

Hey! Yarden GRIME director here.
Last Diary I talked about Health Wards and how you would obtain new Molds, Creature Molds specifically.

The Molds are cast using a Paint resources gained from attacking enemies, and scale with attributes to become a part of the many different possible builds.

Some Molds can be sent forward for quick, ranged attacks...


Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong.


Other Molds can offer powerful utility, apply debuffs, launch enemies, and more...

But there is another kind of Molds... Item Molds.
Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use.

But more on that on the next Dev Diary...


Until then, a reminder that we post WEEKLY updates to our Social Media (Links at the bottom of the post).
Here is an example of one showing some of the new outfits:



See you next time. :)