Hey! Yarden GRIME director here,
This patch adds another Fast-travel point to a distant, late-game area. And changes an existing Fast-travel point to be far more accessible.
In addition, this patch removes the last of the missed missables from the game, including the "Generous" achievement, and some Hunt Points.
Finally, this patch should address some of the... strange ladders platforms interactions some of you may have experienced.
Gameplay:
- Added an additional NPC and Nervepass to
Cenotaph City.- Improved accessibility to the
Feaster's Lair Nervepass.
- Generous achievement changed to no longer be missable.
* [Spoiler]Instead of having to fully interact with all of the City's Coda, you now only need to destroy or take all of their gifts, which stay even after you have wiped them all out.
- Added a pull indicator to the moving thread platform in
Carven Palace.- Added Heals in the form of Pullable/destroyable Heads in
Carven Palace.- Burst Lantern stacks can be triggered from air special. For style points.
- Goldgrowth set can now be bought earlier in the game.
- Puppet merchant will now sell Consumables after
Heod refuses to, before the final boss fight.Major Bugs:
- Fixed an issue of ladders and passthroughs sometimes bugging out.
- Fixed bug with
Misbegotten Amalgam dropping both platforms instead of just one.- One of the Memory orbs in Pale Sky was a repeat of a previous one. It has now been updated with the new, proper text.
- Fixed a bug with the Assimilation achievement.
* You can trigger the achievement by kill absorbing any prey.
* Anyone who has acquired all Traits should now unlock this achievement upon loading the save.
- Merchants no longer refresh the entire stock on closing and opening trade.
Minor Fixes:
- Added a shortcut to a Hunt carrier enemy in the Carven Palace after completing a platforming challenge.
- Minor buff to ancient limb trait base damage
- Made some platforming sequences in the pale sky not require as much pinpoint precision.
- Fixed an issue making destroying certain walls with the Fossil Fist very difficult.
- Fixed an issue blocking the player out of using the Gloomnest Nervepass.
- Desert Watcher mini-boss mistakenly had a Hunt Point.
- Collider fixes across all areas.
-
Coda gifts will no longer block you after they're destroyed.-
City Nervepass should now be accessible if you
defeated the final performance in a previous patch.
- Fixed a bug where a strand platform in the tilted palace would despawn if you went far enough away from it.
- Corrected a mistake in the bestiary, the
Garden Yr does not grant increased breath capacity.
- Created a new Ardor tutorial clip for the first Ardor tutorial window.
- Made it easier to uncover some map spots in
Nerveroot.-
Fledgling Yrs will no longer backstep off of platforms.-
The performer's leap into the arena is now properly flashing red, as it is unparriable.- Fixed an issue where dying and killing
misbegotten amalgam at the same time would not let the player consume the boss upon returning to its arena.
- Fixed some objects and lights snapping in or out of the background.
- You should now be able to attain 100% map completion.
Plans for future patch/es:
- Next goal is the implementation of a limited respec.
- A stuttering on loading areas that some players have experienced despite having powerful hardware.
- Armor stats are "potentially" coming. Going to begin working on it and see how it goes the week following the respec patch. Don't worry fashion players, the system will let you combine whichever stat with each ever visual you want.
- NG+ is and has always been a plan, actually, the
final boss ability was made specifically with NG+ in mind. But we'll be able to focus more on that once we feel comfortable that we can space out our patches a bit more.
Special thanks, as always, to our Discord beta patch testers: Matsan, TayFey, Demajen, Idle309, Cryfor, Qerrassa, Stormquake.
Yarden Weissbrot, GRIME Director