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GRIME News

The GRIME Q&A is Now Live!

Hey, Rockheads!

GRIME'S launch celebration begins now! We'll be taking questions in chat, giving away keys, and revealing some behind the scenes concept art that went into making the game. Join us at the link below!

You can catch the launch party live now!

We'll be chatting with:
Yarden Weissbrot - Game Director
Yonatan Tepperberg - Technical Artist
Josh Terry - QA Analyst
Buddy Sola - Community Manager

Afterwards, Buddy will be hosting a special episode of Buddy Gets Good: GRIME! It won't be pretty, it won't be quick, but by golly Buddy will do his damndest to get as far as he can in game. If you want to hang out and watch a bad player try and get better, stick around!

See you then!

GRIME is Now Available to Play!

You know what time it is!

The game is now available to be enjoyed by all players! If you have any issues, please feel free to report them directly to us on the Steam Discussion Forums!

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Join the GRIME Devs for our Launch Party Stream!

Hey, Rockheads!

We want to celebrate GRIME'S launch with you! At Noon Eastern (9AM Pacific) we'll be streaming a one-hour Q&A with the devs behind the game! We'll be answering questions from chat, giving away keys and just generally revelling in all the good fun that comes with the game's launch!

You can catch the launch party here!

We'll be chatting with:
Yarden Weissbrot - Game Director
Yonatan Tepperberg - Technical Artist
Josh Terry - QA Analyst
Buddy Sola - Community Manager

Afterwards, Buddy will be hosting a special episode of Buddy Gets Good: GRIME! It won't be pretty, it won't be quick, but by golly Buddy will do his damndest to get as far as he can in game. If you want to hang out and watch a bad player try and get better, stick around!

See you then!

GRIME Weekend Patch Update!

Hey, rockheads!

For those of you that have early access to the game via influencer or review keys, we’re pushing a small update to polish off a few bugs! As part of the update, you may see some inconsistencies with your map - areas that haven’t been unlocked may be visible, while areas that you have previously uncovered may be hidden. This doesn’t impact your saves, just the visibility on the map!

We appreciate that you put in some help to make sure this game is as polished as possible at launch. It’s likely that we’ll issue a few more updates over the first few days after launch just to catch any last minute issues that get reported . Thanks for your patience!

-Buddy

Watch the New Cinematic Trailer for GRIME and Play the Demo for Free!

Hey, Rockheads!

Ask and you shall receive! First thing's first, the GRIME Demo is back up and will be live all week. We had such a huge outpouring of support following the Demo's release for Steam Next Fest that we decided to enable the demo again all week until August 2nd. We know that plenty of you recommended GRIME to your friends (a true baller move, by the way) and we know that a ton of players missed their last opportunity to play.

If you are one of those players, feel free to run the demo back a dozen times just like I did.

The second gigantic piece of news is that our cinematic trailer for GRIME has just released! The trailer was created by PLAYSENSE, an experienced CG creative production house specializing in storytelling video content for the video game industry. In other words, this trailer has it all. Action. Suspense. Drama. Ambient lifeforce energy imbuing rocks with the will to live. You name it! Check out the trailer, which debuted on IGN earlier today!

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