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HEXTERMINATE - build 8 update

Thanks for the community, I've been able to track down two separate progression issues which were preventing players from advancing in the campaign.

Improvements
  • Ships belonging to the neutral faction have been recoloured, so it is easier to differentiate them against the player's ships.



Bug fixes
  • Fixed a campaign blocker where the Marauder campaign would spawn an invalid invasion,
  • Fixed a separate campaign blocker if the player killed the Pirate flagship before a certain stage.
  • Invasions in the galaxy map now appear with the correct dark blue colour, so they can be distinguished from normal events.