HEXTERMINATE - build 9 update
Improvements
- The shipyard now displays all titles for all the various subsections (Engines, Armour, Addons, etc).
- Modules in the shipyard now have considerably extended tooltips, providing more information about their functionality.
- Reinforced bridges no longer boost the individual bridge module's health. Instead, they provide a bonus to ramming damage reduction for yourself and your fleet (30% to 60%, depending on rarity).
Balancing
- The cooldown of Engine Disruptors is now linked with their rarity level. The higher the rarity the lower the cooldown, from 30s at "Common" to 15s at "Legendary".
- Bridges which boost movement speed now provide a larger bonus (increasing 10% per rarity level, rather than 5%).
- Regenerative armour regeneration has been increased, going from 2% per second to 10% per second.
- Ships undergoing ramming maneuvers will now take substantially more damage themselves on collision.
Bug fixes
- Fixed the "time played" not being reset if the player started a new game after loading a different game. This would cause the new game to potentially be much harder than expected.
- The ship stats window in the shipyard will now take into account bridges which increase the fleet's damage.
- The perk window was not updating correctly after the player collected additional perk points.
- Fixed a typo in Chrysamere's speech.
- Fleet Intelligence officer now correctly describes the cooldown of the Particle Accelerator: 20s, rather than 30s.