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HEXTERMINATE - build 9 update

Improvements
  • The shipyard now displays all titles for all the various subsections (Engines, Armour, Addons, etc).
  • Modules in the shipyard now have considerably extended tooltips, providing more information about their functionality.



  • Reinforced bridges no longer boost the individual bridge module's health. Instead, they provide a bonus to ramming damage reduction for yourself and your fleet (30% to 60%, depending on rarity).


Balancing
  • The cooldown of Engine Disruptors is now linked with their rarity level. The higher the rarity the lower the cooldown, from 30s at "Common" to 15s at "Legendary".
  • Bridges which boost movement speed now provide a larger bonus (increasing 10% per rarity level, rather than 5%).
  • Regenerative armour regeneration has been increased, going from 2% per second to 10% per second.
  • Ships undergoing ramming maneuvers will now take substantially more damage themselves on collision.


Bug fixes
  • Fixed the "time played" not being reset if the player started a new game after loading a different game. This would cause the new game to potentially be much harder than expected.
  • The ship stats window in the shipyard will now take into account bridges which increase the fleet's damage.
  • The perk window was not updating correctly after the player collected additional perk points.
  • Fixed a typo in Chrysamere's speech.
  • Fleet Intelligence officer now correctly describes the cooldown of the Particle Accelerator: 20s, rather than 30s.