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Developer blog #1

A week since release


Well, that was a ride! Actually shipping the game and seeing people playing HEXTERMINATE has been a rewarding experience. The community which has been taking shape in the forum has been very positive and constructive, crucially contributing to tackling some particularly critical bugs in a timely fashion.



With four patches released over the past week, covering crashes, progression issues and people with enormous monitors (Hi Brian!), the coffee stock has taken a noticeable hit.

The road ahead


Having fixed the most critical bugs over the course of the last week, development will be split in two ways:

[h2]Regular updates[/h2]

As the previous week has seen several updates go out, you can expect continued support covering stability & progression fixes, as well as quality of life tweaks to make the game more enjoyable to play.

On the roadmap for the coming week:
  • Further tweaks to ramming, to take into account the mass difference between the ships.
  • Ensure fleets which are jumping into the current sector do so safely, so they cannot immediately collide with other ships.


[h2]Major updates[/h2]

In parallel to the regular updates, development will start on a large update which will bring in new features and more complex modifications. To be clear, these are free updates, not paid DLC.

The still embryonic plan includes:
  • A new game mode, Infinite War: while the Campaign takes the player through a structured route, Infinite War will procedurally generate a new galaxy and populate it with the various factions. This should greatly increase the game's replayability.
  • Additional anomalies: to increase the complexity of the Infinite War galaxy, certain sectors will have modifiers regarding how ships and modules behave. The Campaign already has a black hole where shields do not work particularly well, so this will get developed further.
  • New faction: a new faction will be added, specific to the Infinite War mode.


Thank you for reading and I hope you keep enjoying HEXTERMINATE for a long time to come.

The Dev, Pedro