Infinite War update
Infinite War
After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.

In this new game mode your objective is to capture the homeworlds of all the factions. To assist you with this, you can boost your defenses with powerful starforts and use probes to keep an eye on the Empire's enemies.

Additionally, you'll find new modules you can customise your ship with:
- Antiproton cannons are a new, devastating weapon type.
- Quantum state alternators work in conjunction with the antiproton cannons, as well as providing a way of defending against them.
- Ramming prows are armour modules which greatly increase the efficiency of the Ramming Speed ability.

You'll encounter them on ships belonging to a new faction: the Hegemon. You can expect the most challenging battles in the game if you're going against them, as well as new mechanics to master.

Changelog
[h2]Additions[/h2]
- New game mode: Infinite War.
- New modules: Antiproton cannon, Quantum State Alternator, Ramming Prow.
- New faction: Hegemon.
[h2]Improvements[/h2]
- The load game screen now displays hardcore games in a different colour if the player has lost their ship.
- The colours of the fleet chevrons in the galaxy view have been updated and should be easier to distinguish.
[h2]Bug fixes[/h2]
- The number of engine modules now correctly contributes towards a ship's top speed.
- Save games in Hardcore where the player had lost their ship can no longer be loaded.
- The popup text for when a player's ship is destroyed in Hardcore mode is correctly centered.
- Fixed the "Demigod" achievement not being unlockable in the expected fashion.
- When a fleet jumped into a sector, they could be seen for one frame before the hyperspace gate animation started.
- Fixed an issue where the hotkeys for activating modules would not keep their order if some of the addon modules had been destroyed.
Good luck, Captain.