HEXTERMINATE - Build 18 update
Hello everyone.
This build contains substantial engine changes ahead of a public Linux build and these changes touch many parts of the game. If you find a bug or a crash, please jump on the forum and let me know!
This build contains substantial engine changes ahead of a public Linux build and these changes touch many parts of the game. If you find a bug or a crash, please jump on the forum and let me know!
Additions
- Added new Codex to the main menu, with descriptions of the various modules and factions.
- Added vignette post-processing effect.
Changes
- Upgraded post-processing pipeline, which is more performant and allows for improved effects.
- Re-wrote the glow effect, addressing various banding artefacts.
- Split audio system into Windows and Linux implementations.
- Now using cross-platform implementation for identifying the resolution of the current screen.
Bug fixes
- Fixed several rendering issues which could result in the game presenting a black screen.
- Fixed various stuttering issues by adding a dedicated loading screen between the intro movie and the main menu.
- Fixed several memory leaks.