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HEXTERMINATE v2.0.5 - A little personal space please

Balancing
  • In the Infinite War game mode, it was possible for enemy homeworlds to spawn too close to the player's homeworld. As enemy fleets will spawn from a homeworld, this could very quickly lead to a loss. The galaxy generation has been adjusted and enemy homeworlds now have a minimum spawn distance.
  • The Hegemon faction (green) had the wrong loot table associated with them. They were dropping far worse modules than intended, and should now drop modules in line with their role as an end-game faction.


Bug fixes
  • The Linux build could fail to launch in certain situations where the steamapi.so hadn't loaded. This should now be fixed.
  • Fixed two shutdown crashes, one with the sound system and another with the Module code.
  • Removed a couple of references to the old "Resource Units".


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