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HEXTERMINATE v2.0.3 - Bug fixes

Bug fixes
  • Fix for an issue on Windows where window scaling was set to 125% or above. This would cause the game window to be significantly larger than it should, cropping the UI and causing very low quality rendering. My thanks to player Midnight for helping me identify the source of this one.
  • Fixed a crash when exiting the game while the tutorial was on-going.
  • Fixed a crash after leaving a game to the main menu, and then starting a new game.
  • Fixed multiple crashes when force-closing the game (e.g. Alt-F4).


Next steps


The next few patches will focus on general stability and engine improvements. There are still several known issues (such as problems with ultra-wide screen support, the ship's capacitor regeneration calculations being off and a few crashes) which need to be addressed, and the game's logging needs some attention so I get better information when players experience a crash or have issues.

I've got the basic design for the next game mode (Hyperscape) in progress, but there are general improvements which I want to do which will benefit every game mode, most notably to the AI and environment diversity.

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