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Episode 1: Goals – Permanent Progression series



This document presents a new design iteration for the Permanent Progression of Curse of the Dead Gods.

Permanent Progression is a typical aspect of modern roguelite games: the game teases players to « try again » by offering some short, medium and long term milestones players can reach even in defeat.

Dos & Don'ts


What we DO want to achieve with the Permanent Progression system:

+ Deliver content in a more smoothly way: full content can be overwhelming for newcomers. In terms of Gear, every weapon or relic is not required for new players to enjoy their first runs. Teasing players to unlock new Gear in their next runs is a good way to stimulate their curiosity while introducing new concepts in a more digestible manner.

+ Tease players with Secrets: players would be more excited to play again if more things were to be discovered through the runs. Secrets can play an important part in the « play again » aspect, especially if they tease players during their runs (i.e. inaccessible chests or doors, etc.)

+ Speeding up experienced players’ runs: experienced players should be able to speed up their runs to avoid spending too much time in the early stages of the game, focusing on reaching higher and more difficult parts.

+ Handle long term replayability: long term Milestones and New Game+ mechanics must encourage players to try again, even after a failed run.


What we DON’T want to achieve with the Permanent Progression :

+ Holding content and fun stuff for try-harders: we have to make sure to have an exciting initial setup for first runs so they are the most enjoyable possible. The game must immediately be fun and attractive, therefore not asking hours of gameplay before revealing itself.

+ Increase power through grinding: we want to keep the game fair and balanced for every run, especially the early ones. Players must not get the feeling that grinding powerups through permanent progression is the way to reach further parts of the game.


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Thanks for reading and playing!

We hope you enjoy those new ideas and this series! Those features are not implemented in the game yet but should be a part of an upcoming update. If you have any feedback or question, drop a comment in the comment section below.

Next episode will dive into Crystal Skulls, stay tuned!

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