UPDATE 0.17.1 - Champions' Weapons

Today’s update brings our first content addition of the UNLEASH THE JAGUAR UPDATES series. Let us introduce you to the lootable Champions' Weapons, dropped by filling mysterious conditions that will only give you a chance to get it...
:: PATCH NOTE ::
[h2]Version 0.17.1 – March 11th, 2020[/h2] 🍉 = Community additions[h3]New features[/h3]
- Blood Hunter’s Bloodstake signature Spear can be dropped by the Champion under one special condition: I, the CM, don’t even know what it is. That’s how devilish our Game designer is.
- Night Twin’s Moonblade signature Sword can be dropped by the Champion under one special condition: we'll let you figure it out ;)
- New relics: Gleaming Sapphire. Relic giving +base damage per 1000 Gold Stack in stock now exists in all rarities. Bonus has been adjusted to +2%/+4%/+6% (up to 100%)
Design Notes: Increasing damage with Gold is a fun synergy that was only available with a very rare relic and was quickly too powerful. Relic will now present more frequently with more adequate damage increase.

[h3]Balancing[/h3]
- 🍉 All bows raw damage have been increased by ~20%
Design Notes: Bows compared to pistols were a little low damage-wise, even with their better fire rate. Taking your feedback into consideration, we decided to increase their damage. - Daggers Finishers now deal a regular hit stun rather than a heavy stagger (unless breaking an actual enemy attack)
Design Notes: Always staggering with dagger finisher could lead to easy combo loops while consuming little stamina. Breaking an enemy attack is still rewarded by a staggering effect, allowing a chain with another combo. - 🍉 Looted Weapons’ VFX are now colored according to their rarity.
- 🍉 Items dropped by the Explorer are now less eye-catching to differentiate them from new ones.
[h3]Fixed bugs[/h3]
- 🍉 Black screen issues linked to DualCore processors have been fixed.
- Fixed a bug on Cursed Sword “Abnegation” that was making the Explorer always take passively 100% more damage when having it in hands.
[h3]What's cooking in the Temple[/h3]
- Always thanks to your feedback, expect more balanced things amongst our “balancing list” of stuff to balance:
+ The overall balance of all the aspect of the game
+ Balancing of Relics and Blessings - Game modes: Hard Difficulty runs to be improved and have stronger differences with Normal Difficulty runs (additional moves or behavior for Elite enemies, Champions and Bosses…)
- More diversity in rooms
- Check our Roadmap for more!
[h3]Known issues[/h3]
- Perfomance issues: low FPS in-game
- Connectivity problems (PS4 and unbranded pads)
- Getting trapped OOB while using Claws or sending foes OOB due to overly skilled players
[h3]Fan arts[/h3]We’re extremely lucky to already have some fan arts of Curse of the Dead Gods! If you’d like your fan art featured here each week, send it at [email protected] or on our Discord server!



@Lullu