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Patchnote 0.14.3 – Fixes



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:: Patch note 0.14.3 – Dec. 20, 2019 ::
[h3]New features[/h3]
  • New Pistol: Always trigger Perfect Shots if charged enough.
  • Small cinematics when killing a Champion or a Boss.
  • New UI for Curses.
[h3]Balancing[/h3]
  • All Cursed Weapons have been rescaled to be less game-breaking.
  • Some Effects and Affixes powers have been adjusted.
  • Each point of Perception now gives +5% Gold instead of 4%. Design note: We need more Gold!
  • Final Curse damage over time is now scaled on Maximum Health (-4 HP/sec/1000 HP) Design note: Final Curse should be a threat for any build, including those based on heavy Constitution. As all healing is now Constitution scaled, Final Curse should only be counter-able by pure healing instead of just having a big pool of HP.
  • Breaking regular enemy attacks is now possible with pistols when using the Cross Hands attack instead of Perfect Shots. Perfect Shots still deal Critical Damage. Design Note: Easily Breaking enemies patterns' from too far has a tendency to stall the dynamic of combats. Additionally, Perfect Shots were a too fast way to break enemy attacks, while other weapons need anticipation to achieve it. Bows are left unchanged for now.
  • Changed text of Sentient Shield to “25% chances to automatically trigger a Parry”. Design Note: Sentient Shield is designed around having the potential to save players in a flashy way. Previous text could be too much exploited due to its reliability.
[h3]Fixed bugs[/h3]
  • Opening map now puts the game in “Pause”.
  • Tutorial texts don’t appear during cinematics anymore.
  • Fix for the Relic replacement choice when paying with Blood.
  • “Caps Lock” is now possible for binding on the Keyboard.
  • Binding one key to multiple actions is not possible anymore.
  • Fix for the “Set Default” button that triggered without clicking.