Patchnote 0.14.3 – Fixes

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:: Patch note 0.14.3 – Dec. 20, 2019 ::
[h3]New features[/h3]- New Pistol: Always trigger Perfect Shots if charged enough.
- Small cinematics when killing a Champion or a Boss.
- New UI for Curses.
- All Cursed Weapons have been rescaled to be less game-breaking.
- Some Effects and Affixes powers have been adjusted.
- Each point of Perception now gives +5% Gold instead of 4%. Design note: We need more Gold!
- Final Curse damage over time is now scaled on Maximum Health (-4 HP/sec/1000 HP) Design note: Final Curse should be a threat for any build, including those based on heavy Constitution. As all healing is now Constitution scaled, Final Curse should only be counter-able by pure healing instead of just having a big pool of HP.
- Breaking regular enemy attacks is now possible with pistols when using the Cross Hands attack instead of Perfect Shots. Perfect Shots still deal Critical Damage. Design Note: Easily Breaking enemies patterns' from too far has a tendency to stall the dynamic of combats. Additionally, Perfect Shots were a too fast way to break enemy attacks, while other weapons need anticipation to achieve it. Bows are left unchanged for now.
- Changed text of Sentient Shield to “25% chances to automatically trigger a Parry”. Design Note: Sentient Shield is designed around having the potential to save players in a flashy way. Previous text could be too much exploited due to its reliability.
- Opening map now puts the game in “Pause”.
- Tutorial texts don’t appear during cinematics anymore.
- Fix for the Relic replacement choice when paying with Blood.
- “Caps Lock” is now possible for binding on the Keyboard.
- Binding one key to multiple actions is not possible anymore.
- Fix for the “Set Default” button that triggered without clicking.