Patch note 0.15.2 – Final Update before Early Access

Curse of the Dead Gods is available for play in Alpha! This is the LAST WEEK we'll accept new Alpha Testers as we have reached our goal. Register now before it's too late!
To start playing, register for the Alpha: https://curse-of-the-dead-gods.com/first-explorer/
Join us on Discord: https://discord.gg/qFrSrV4
:: Patchnote 0.15.2 – Jan. 28, 2020 ::
[h2]Final Update before Early Access[/h2][h3]New features[/h3]
- New enemy: Blood Priest
+ Heal other enemies. Can spawn enemies.
Design notes: FX on the Blood Priest are WIP

- New Weapon: Evisceration Claws
+ Critical Hits to enemies with less than 50% Health remaining.
- Curse Removal
+ Choose the Curse you want to be relieved of.
- Random Enemies
+ Enemies are now more randomly chosen to create unexpected combinations and new fights. Note this is a first iteration, expect to meet (too) many Virgins.
- Settings
+ New “System” category in the Options menu: Lets you erase a save.
- New SFX all around!
[h3]Balancing[/h3]
- Shields
+ Reduced Parry Frames to 10 (from 12)
+ Increased Base Damage of all Shields by ~15%
Design notes: The extended parry window for Shields was a bit too much exploitable, the bonus is reduced from +4 frames to +2 frames compared to other weapons. On the other hand, shields were a little low on damage considering they only deal single hits.
- Dark Fire Curse
+ Dark braziers now emit an aura that puts off fire and your torch.

- Stats cost
+ Statistic Buffs' Gold Cost for two statistics at once are now computed at the sum of the two multiplied by 1.5 (from 2).
Design notes: Double Stats Gold Cost had a tendency to increase too quickly, making them less profitable even when players had enough Gold to spend.
- Timed Challenge Rooms
+ Initial Amount of Gold in the pot is now 2000 (from 1500). Time for emptying has been increased by 10 seconds for Tier 2 and 20 seconds for Tier 3.
Design notes: Compared to the standard Gold Room, Treasure Rooms require completing a hard challenge to get full value from them. Increasing Gold Gain potential makes them more appealing to get a massive boost of Gold.

[h3]Fixed bugs[/h3]
- Fix for the rollback hammer: you’re no longer teleported at the starting room when using a heavy two-handed weapon.
- Fix for collision issues: you no longer go through walls or objects when dodging or using certain types of weapons (ie. claws)