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HOTFIX 0.17.2.2 – Path of Cruelty (Hard Mode)



Hello everyone,

After seeing some messages about the miscalculation of increased Difficulty of the new Hard Mode (Path of Cruelty), we did some digging and we actually spotted the error. Enemies hit points and damage dealt should only be increased by 20%, not 40% like it's in the game currently. Obviously, that was not intended. Hotfix to the rescue!

[h2]:: HOTFIX ::[/h2][h3]Version 0.17.2.2 – March 19th, 2020[/h3]
  • Fixed the correct value to 20% instead of 40% of increased damage and hit points of enemies in the Hard Exploration Mode (Path of Cruelty)


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Additional notes on Balancing:

It's been brought to our attention that some people were disappointed in our balancing/design choices in our last patch. Let us explain our choices.

About the game becoming harder:
We've purposely made the Hard mode, well, harder. Like we explained in the patch note, differences between Long and Hard exploration were minimal and not what you should expect for an increased difficulty experience. There are still some tweaks to be made (plus having an error in the calculation doesn't help), but in general, it is our intention to add challenge for skilled players (and future skilled players) for this mode.

However, we strongly believe that Curse of the Dead Gods can be played by anyone, no matter what their skills are in roguelites and games in general. Of course, other Difficulty modes are planned and already in development. They will all bring their fair share of challenges, as well as accessibility. Not all modes are designed for every player. We want people to find what suits them, but we have to start somewhere. That's why we need to experiment with the existing modes before creating new ones.

About buff/nerf:

We also see a lot of unhappy messages about the buff/nerf of certain items of the game. We are experimenting with things, it is subject to change again depending on many factors (feedback from players, own self-reflection on life...). Buff/nerf should be expected during development, but this is not the only way we can balance the game. We are also making those changes in anticipation of new content, that'll add more variety and a lot of new synergies to build.

Anyway, thanks for your positive or negative feedback! It helps us no matter what, and we're looking forward to adding new content for you to discover
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