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PATCH NOTE 0.18.1 - Bug fixes and balancing



Hello Pretenders!

This week we have a small update that fixes some small issues and some small balancing adjustments. Have a look at the patch notes below to see which terrible bugs were slaughtered and what changed in the Temple.

:: PATCH NOTE ::
[h2]Version 0.18.1 - May 7th, 2020[/h2]🍉 = Community additions

[h3]Balancing[/h3]
  • Healing Rooms: During Short, Medium and Long explorations: 2 Healing Rooms are now generated on the same line instead of just one
    Design Note: Having just one Healing Room generated per line limits map tactical choices, it should now be easier to access these rooms when needed without compromising other map choices.
  • Healing Rooms: For Hard Explorations: 2 Healing Rooms are now generated in the second section instead of one. They cannot be on a common path (only one is reachable)
    Design Note: Same idea as above, it allows for more control to choose when to heal if required.
  • 🍉 Critters/Bats: Critters/bats generated by the “Infected Corpses” Curse don't collide anymore with other enemies or the player character.
    Design Note: No more bats pushing enemies :) That also means you cannot be "body-blocked" by bats.

[h3]Fixed bugs[/h3]
  • 🍉 Contextual action binding: Now possible to bind contextual action on another key/button than the Torch. Should be displayed correctly on screen too!
    Dev note: This change will affect players who rebinded the Contextual action on another key/button; a red cross will appear instead. We made this change because it was causing some issues with the input display for doors, chests, etc. and was highly reported by players. We hope you’ll get used to it very fast!
  • 🍉 Keyboard mapping: Fixed some issues related to keyboard binding


[h3]What's cooking in the Temple[/h3]


[h3]Fan arts[/h3] Mozart meets Curse of the Dead Gods! https://www.youtube.com/watch?v=dV7bOSOI_iY @Evgenii Wayne