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  3. NEWS / CONTEST - Community's feedback

NEWS / CONTEST - Community's feedback



[h2]What's coming next (and when)[/h2]Our team at Passtech is still working hard producing new content for the CURSED TEMPLE update coming this month on Steam! Just a few more weeks to wait and it’ll be ready for you to get your cursed hands on. In the meantime, we felt like talking a bit about what’s coming next, so if you don’t like huge speeches, come back next week for a more visual explanation of our upcoming plans (sweet Update trailer coming soon)!

Last week we sort of teased you with the new Trapped Chests Curse, coming soon in Curse of the Dead Gods. Our next major update will not only add lots of Curses but also new ways of playing and discovering the Jaguar Temple. Let us introduce the Eternal Curse game modes 😈

No need to be a skilled player for enjoying these new modes. Each exploration (from the easiest to the hardest difficulty modes) now lets you experience new rules in the Temple. Working like a curse, each mode gives you your own advantages and disadvantages. Learn to play with the rules to make the best out of it. Let’s make it more clear with an example, shall we?

⚠️ Beware of spoilers!

[h3]Old Nightmare[/h3]• You are permanently under the Haste buff
• The map is disabled, the route is randomly chosen
• Permanent Black & White Run, passive Cadaverous Infestation effect (you cannot get Curses with related effects)




Expect many more...

One of the main feedback we got from players was to let you start a run with different Weapons - not because the machete and pistol aren’t cool, but it’s always fun to switch things up. Eternal Curse Game Modes will allow those kinds of changes and you’ll definitely be able to go for thematic runs.

[h2]Addressing some feedback from the community[/h2]We thought we could use this time without an update to elaborate on how we process the community’s feedback, and globally what is our vision of the game regarding those suggestions. We carefully read all comments posted on Steam forums, on our Discord server and even on other platforms such as Reddit. We then list them on a file where the design team can add comments and notes. In that way, we get a general feeling of your impressions of the game and the changes we make. We try to add a few of your suggestions on the go, with patches and minor updates dropped regularly. We are also planning a special Update filled with your ideas for new Gear, Curses, and general improvements.

Too difficult? MAYBE
We have to be honest here, Curse of the Dead Gods is a challenging game, like most roguelites. Our intention here is not to make the game impossible to play or complete, that’s why we’re taking a special interest in feedback about the game’s difficulty. What we want players to feel is a strong skill-learning curve and have a fair chance each time. Different game modes (Explorations) are supposed to emulate this curve, but it’ll need more tweaking of course. The more we add content to the game, the more we’re giving players tools to reach a new level of difficulty. Perseverance and attention are ones of the keys to winning in Curse of the Dead Gods. It is never our intention to deprive people of playing the game.

Parry timing is too short? NO (but…)
The thing about Parry in Curse of the Dead Gods is that it’s a very powerful mechanic that players need to learn properly before being able to use it. It cannot be used the same way that dodge roll is working (no point in having two different mechanics if they are the same fundamentally). The current parry timing is 10 frames. We are looking at ways of improving the Parry system though, such as by adding new relics of weapons linked to it.

What a successful Parry does is:
• Prevent you from getting hit
• Counter every attack (except AoE)
• Stun enemies
• Use no Stamina
• Recover 2 Stamina
• Works 360

Shields increase the parry window time to 12 frames instead of 10, and some can even trigger auto-parry.

Pretty powerful, right? The risk and reward should be high.



More diversity and not enough replayability? AGREED
We received tons of feedback about the lack of diversity in Curse of the Dead Gods, and of course, we can only agree. We are still at the early stages of Early Access, and more content is on the way. New Temples, new Game Modes, new Curses, and Gear will bring that replayability we’re all craving. Stay updated by following our social media or joining our Discord server. We’ll of course post some news and new road maps when we can on Steam.

It is also a good time to start talking about story and lore. Expect cinematics, a bestiary & codex in the future!

Final Curse is too punishing? NO
The Final Curse is here to tell players “beware of your greed”. Corruption is dangerous and it should feel this way. That’s what’s making the Gold/Blood offerings mechanic interesting in our opinion. The Final Curse represents the wrath of Xbeltz’aloc, the God of Death. Reaching it should be unfortunate or a choice (some relics are useful in that case). Another suggestion we got was to have several Final Curses, and it’s a great idea! But they will never be nice with you 😈

New room types? YES
This is the ultimate goal, yes. We already got some great ideas from the community, but it takes time to create. Especially since our level designer is currently focused on the upcoming Serpent Temple 😏🐍

Multiplayer/Co-op? NOT NOW
Making Curse of the Dead Gods multiplayer or a co-op game, even though we love the idea, would mean completely re-doing the whole game. Balancing, level design, game design mechanics… Everything is made towards a solo experience. Never say never, but it is not our plan at the moment (first we need more content and new Temples!)

More Settings? YES
We’ll do our best to improve the QoL of the game, and we already have a shortlist of the community’s requests. Bring it on!

Other languages? YES
Hopefully, we’ll be able to add as many languages we can in Curse of the Dead Gods. In the meantime, know that Korean and Japanese localization is coming for our next update!


[h2]Contest: Most Painful Death[/h2]One more week left for our Curse of the Dead Gods contest to win extra keys for your friends!

This week’s theme is: Your Most Painful Death



What will you win:
Top 3 winners will get a digital key of Curse of the Dead Gods! We’re sure you’ve got a couple of friends that’d be happy with that. Not to mention the fact that you’ll get mad respect from the community and ourselves!

Rules:• Only one death should be showcased / One entry per person
• 5-10sec maximum
• Montage/Edit are accepted

How to participate:
1. Shoot a short video or gif
2. Upload your video or gif on Steam, Twitter, Discord or Reddit with the hashtag: #COTDGContest for us to find
3. Wait until our next Steam news to discover our top 3 winners

End of contest: 04/14/2020

Looking forward to your entries!

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And that’s everything for today! THE CURSED TEMPLE UPDATES are almost ready, stay tuned for more info on our social media!

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