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Patchnote 0.14.2 – The Gear System 2.0. Update



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:: Patchnote 0.14.2 – Dec. 12, 2019 ::
[h2]The Gear System 2.0. Update[/h2]
[h3]New features[/h3]
  • Tutorial
    + A tutoquest has been added at the beginning of the game to help new players use some basic moves and combo.
  • Loot 2.0.
    + New ways to find Gear: chests and enemies can now drop items you can collect on the fly.
    + Gear Levels: each item (Weapon or Relic) now has a Level, showing their basic level of power.
    + Weapons rework: Weapons will now carry Affixes, adding special properties. The Weapon pool has been redesigned with adjusted effects and with some new ones as well.
    + Relics rework: you can now carry up to 6 Relics at a time. Relics of a higher power can now increase one statistic additionally to their main effect. The Relics pool has been redesigned, with adjusted effects and also new ones.
    + Sanctuaries always offer Gear of a higher Power Level than those lootable by chests or enemies.
Loot
  • Game Scaling
    + The game now level-ups each time a Champion or Boss is defeated
    + Enemies power, Traps damage, Gold Prices, and Loot level increase!
  • Statistics
    + Statistics have been rescaled: 5 points in one statistic is now equivalent of 1 point in the last versions.
    + Blessing Sanctuaries now increase chosen stat(s) by +5.
    + Each point of Constitution increases Maximum Health by +50 (does not restore Health anymore, the current percentage of life is kept).
    + Each point of Dexterity increases all Weapons' damage by +1% (Value is directly integrated into the white damage number when you consult a Weapon in your inventory)
    + Each point of Perception increases Gold collected from any source by +4%.
  • Healing
    + The majority of healing effects are now expressed as a percentage of Maximum Health rather than a fixed value, making them more powerful with increased Constitution.
    + New healing Relics have been added, as well as some healing Affixes for Weapons.
  • Critics
    + Introduction of Critics, allowing weapons to deal an extra +50% damage under certain conditions.
    + Critical damage is displayed with a yellow number and a special FX playing around the screen.
    + By default, some Weapons now deal critical damage:
    Swords and Heavy Two-Handed Weapons deal critical damage on Combo Finisher.Claws deal critical damage on Charged Attack.
    Daggers deal critical damage when striking enemies in the back.
    Spears deal critical damage when striking enemies with the tip of the Weapon.
    Pistols and Bows deal critical damage on Perfect shots.
    Maces have no default way to deal critical damage.
  • New UI
    + New Main Menu with links to Steam page, Discord server, and latest Patch note. It’s also prettier, isn’t it?
    + New Pause Menu with Inventory and Settings access.
    + New displays for Weapons, Relics, and Curses.
    + New Buying Menu for Sanctuaries.


Even Henry looks happy

[h3]New content[/h3]
  • New Rooms
    + Two new exploration Rooms have been added in the Jaguar Section.
  • New Curses
    + Dark Fire
    + Living Temple
  • Art
    + New look for the Timer Challenge rooms + New mechanism to start the challenge.
    + Champions and Boss’ rooms have been decorated.
    + Blood Urns have been remodeled.
    + Timer and Champions/Boss Health bars have been redesigned.
Look at those cute paw prints
  • Sound Design and Music
    + Some changes have been made in the Twins Champion and Jaguar Boss rooms.

[h3]Balancing[/h3]
  • Final Curse
    + Damage over time has been reduced from 10 HP/sec to 5 HP/sec.
  • Bows
    + Bows have been reworked to get a more unique feeling when using them:
    + When using a bow, Dodge turns into a Dash, with no actual dodging window but costing No Stamina.
    (Note that this modification is a prototype, and is subject to changes according to feedback).
They see me dashing...

[h3]Fixed bugs[/h3]
  • Crash when Parrying as been fixed.
  • Contextual actions are quicker to trigger
  • Now possible to cancel a Charged Attack with a Two-Handed Heavy Weapon with a parry or a dodge roll before it is released.


[h3]Known bugs[/h3]
  • Roll into walls and getting stuck out of the map.
  • Projectiles that go through enemies and don’t hit them.
  • When buying a Relic at a Sanctuary and switching with one in your Inventory, a non-selected Relic can be replaced with the newly purchased one. Double-check!
  • Bonuses to Critics don’t apply correctly to Critical Hits done with the tip of Spears
  • When removing the Final Curse, the effect of the Curse is still active in the current room. Get out of the room to cancel the Curse completely. RUN!