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Farm Manager 2021 News

Farm Manager 2021 - Patch 1.0.360

Dear Players,

Below you will find the changelog:


New feature - Free Mode Customization!

Looking for a challenge or a way to relax while you develop your farm?
The new Free Mode customization options will help you choose the right difficulty level!

You can:
  • disable fires, building accidents, and electricity
  • set multipliers for monthly wages, market prices, yield size, and animal production
  • choose one of four amounts for starting capital
Changes:

- Optimization fixes
- The range radius of the garage and parking has been significantly increased
- The range radius of the house for permanent and sesonal employees has been slightly increased
- The mechanic from mechanic's garage building is no longer called to repair newly purchased used machines, the repair level slider is set to the original quality level of the used machine.

What's next?

We understand that the current system of AI management (Field Manager) of workers can be confusing and causes some difficulties during the game, and we have started working on the following improvements:
- Changes to the workers priority
- Option to prevent your workers from being used by AI management (Field Manager)

Farm Manager 2021 - Patch 1.0.356

Dear Players,

Below you will find the changelog:


Changes:

- Removed unassigning employees during fire of building or disabling it (no road or no electricity)
- Fire of building or field is moving camera to this object and pausing the game


Bug fixes:

- Fire of garage with working machine on field could stuck that machine on the field
- Skip winter and dying plants in winter/early spring is making employees unhappy
- Fix for some cases of problem with progressing animals happiness task in campaign
- Wrong position of owner's building and its machines in tutorial
- Producing silage from anything else than grass doesn't progress tutorial
- Selling sick animals during "Call vet" task in campaign blocks campaign progress

Farm Manager 2021 - Patch 1.0.355

Dear Players,

Below you will find the changelog:

New feature - Loans!


If you find yourself in a financial emergency, you can get extra money to develop your farm. In the Economy manager you will find a new tab dedicated for loans! You can only take one loan at a time.

Bug fixes:

- The way the radius of buildings works has been changed. Previously, the radius had to cover the center of another building or field. Now, the radius has to cover one of the corners of the building or a field.
- Fixed a bug that caused abandoned barn to reappear after loading the game in campaign mode.
- Fixed translation error in the Italian version of the game.


What's next?

We are currently working on Free Mode customization options:

Farm Manager 2021 - Patch 1.0.349

Dear Players,

Below you will find the changelog:

- Fixed a bug that made some of the products in Trade not visible and in result making it impossible to set auto sell or auto buy for that product
- Fixed a bug that caused some of the saves not loading correctly
- Fixed a bug that caused some of the sounds not being played in the Free Mode
- Saving game while baling the field will no longer cause the insufficient amount of bales created on the field
- The farm owner's house level 2 garage now works correctly

Farm Manager 2021 - Patch 1.0.348

Dear Players,

Below you will find the changelog:

- Fixed a bug that caused the mechanic to get stuck, not repairing the machine and making the machine unusable with the "Waiting for the expert" status
- Fixed a bug that prevented the player from getting organic grass and organic crops from the fields
- Sesonal employees are now automatically fired after their hire date expires. This process can be delayed if the sesonal employee is currently working on a fied. In this case, the employee will be fired after completing their current work in the field
- Added possibility of producing organic silage from organic straw.
- Added organic colza honey and organic buckwheat honey
- Fixed a bug that sometimes prevented the player from assigning the employee to Milk Processing Plant in the tutorial
- When clicking on a garage, the green or red marker on the field is now correctly displayed as a range indicator
- Fixed a translation issue in the German version of the game