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Rail Route News

Hotfix 2.0.20

UPDATE: Contract icons in station configuration view in editor are now grayed out to prevent confusion

FIX: Delayed train in Regional train tutorial
FIX: Misleading text in the timeline legend
FIX: Opening build menu from the relay sensor focus view was leaving the track paths uncleared
FIX: Time advance tooltip was only shown on reuse shunting command when entering the pointer from the top
FIX: Trains without locomotives were having alerts
FIX: Trial train info panel was not showing the satisfaction bar for urban trains
FIX: Trivial switches were left over bulldozing

Hotfix 2.0.19

PERF: Leaderboard loading caused a big lag if current gameplay score was low and leaderboard was big
PERF: Memory allocation removed from BendingLine.GetWorldPositionEnRoute
PERF: TrainRewardIconPlaceable.HasHighestPriority optimized

FIX: Clicking the current timeline train visit in the offered contract focus view was not showing the contract waypoints if something else was shown
FIX: Invalid configuration icon was not being shown on some of the offices
FIX: Perpetual circuit gets the wrong color once deselected in build mode
FIX: Shunting was not executed when train stopped at platform so short that it did not move towards the signal after departure
FIX: Sink was not being removed on grabbing it's platform

Hotfix 2.0.18

UPDATE: Localizations (ko: all)
UPDATE: Rio de Janeiro map facelift

PERF: Builders and bulldozers are not AbstractControllers to reduce their count
PERF: Checks if route can be created reorganized so the check that node is present in NodeRepository (perf-significant) only when all other checks pass
PERF: Leaderboard loading might cause a big lag if windows dimensions were not stabilized before the call
PERF: Memory allocation removed from PlaceableController.GetPlaceablesOfType by iterating by index
PERF: Placeable's sparse update calls spread over frames
PERF: Train filtering optimized

FIX: Insufficient funds text was not being removed even if you have enough money until the buy mode is closed and opened again

Get Ready for Happy Passengers!

Hello Everyone,

Big news! Our next big update, "Happy Passengers DLC", is set to arrive on May 21st. We’re really excited for you to see what we’ve been working on.

What’s Coming? Passengers are joining the game! With this new feature, your stations will buzz with activity as you cater to each passenger's travel needs.

Wishlist now:
https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

[h2]Introducing the Survey Office[/h2]

To help you manage the flow of passengers, we’re introducing the Survey Office. This new facility will help you keep track of Transport Demands at each station, allowing for better route planning and efficiency.



[h2]Fulfilling Transport Demands[/h2]

Passenger demands will appear randomly every hour, each with a unique starting time, making the gameplay more diverse and challenging. Successfully transport passengers to their destinations within that hour to meet their demands. Regular maintenance of these routes is crucial to keeping your passengers satisfied.



[h2]Passenger Choices[/h2]

Your passengers will choose the quickest routes to their destinations. They'll also transfer between trains as needed, challenging you to design simple and effective routes to accommodate their preferences.



[h2]Grab Your Reward![/h2]

Complete the new challenge by fully satisfying all passenger demands on a map with the "Happy Passengers" feature turned on. Achieve this and earn a special visual reward—a diamond on top of the usual three stars, signifying your perfect completion. Ready to shine?



Mark Your Calendars!


Wishlist now, and get ready for fresh and exciting playthroughs of your favorite Endless maps with "Happy Passengers":
https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

We are looking forward to seeing how these new additions improve your gameplay experience.
Happy dispatching and see you on May 21st!

In addition to all the exciting features coming with "Happy Passengers", we’re also introducing the Scheduler Office. This new facility will be available outside the DLC as free update, allows you to create blueprints for contracts which can then be accepted in bulk. It's designed to help streamline and elevate your network design, and customize your contracts exactly to your liking.

As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more: Yours,
Jozic & The Team at Railways Dispatchers Company




https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/1124180/Rail_Route

Hotfix 2.0.17

FIX: After converting a track to an autoblock, it doe not shows the correct speed color until you hover it again with the track item
FIX: Contract icons in the configuration view was drag-able
FIX: Double-click was sometimes needed in Mac instead of single click
FIX: Improved the game performance by 10 fps
FIX: Set departure time button was opening the upgrades panel even when it's does not have to
FIX: Train timeline sometimes is being shown empty with useless black background


Note: displayed version is 2.0.17.1 as the previous version suffered a build error.