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Rail Route News

Hotfix 2.3.18

UPDATE: Allow observing the site after train crash
UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal

FIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too big


Full list of stock map changes:
# base game
Basel:
-[wall lengthened south of Müllheim]

Berlin:
-[walls west of Heerstraße extended]
-[walls east of Berlin HBF's had a slight shift]

Birmingham
-[walls east of Birmingham New Street got a new friend]

Busan:
-[many autoblocks got wall braces]

Glasglow:
-[walls added east of Whifflet]
-[a wall cell added east of Glasgow Central]
-[another wall cell tacked on east of Springburn]

Guangzhou:
-[added a wall brace west of Xiancun]
-[Ghuangzhouxi saw a wall move]

Hamburg:
-[Added a brace south of Berliner Tör]
-[Added a brace south of Hamburg Süd]

South-East London:
-[autoblocks east of Bromley South had a wall lengthened. Grove Park will deny it though]

Lyon:
-[autoblocks east of Collonges Fontaine had a hole plugged]
-[an autoblock group both east and one west of Lyon Part-Dieu got their holes filled]
-[The autoblock that's a tad too close to Lyon Gorge De Loup got a wall, restraining order still pending]
-[Lyon Pérrache saw its western autoblocks blocked in better]
-[Givors Canal had the autoblock to the west braced]
-[Lyon Vaise had a wall brace installed, feels like an autoblock peasant now]

Manchester:
-[Rochdale wanted to stand out, but got slapped by a new wall cell]

München:
-[Holzkirchen Bypass took its name too seriously and got slapped with wall tax]
-[Schwaigerloh got its anti-bypass wall moved to be actually functional]

New York:
-[behind Fresh Point Terminal there now lives an autoblock with a fear of moving walls]
-[west of Fresh Point Terminal the rail space was cut a little tighter to prevent squeakthrough]
-[east of Long Island City a wall was extended]
-[behind Grand Central, an autoblock got pinched propper]
-[wall extended west of Floral Park]
-[Mineola had the two eastern autoblock groups seperated propper]

Osaka:
-[Noda had its one entrance gap proof certified]
-[Many stations, who cannot be named due to privacy concerns, got their walls lengthened to prevent any more bypass scandals]

Prague:
-[Branik had a brace placed north, blames the autoblock on the other side for its inclusion]
-[autoblock east of Zbraslav was threatening to not have its length used, got some extra straps]
-[many more wall extensions, go find them all ;P]

RioDeJaneiro:
-[Maracanã's southern wall gained a cell or two in width. Don't offer them a scale, it's a sensitive topic]

Rotterdam:
-[both sides of Europoort got their autoblocks walled in]
-[south of Schiedam Centrum saw some braces added, wouldnt want the station to sink towards the freight region]

Sendai:
-[due to no reason at all, I refuse to name the many tweaks. They went fast, as if in a blurr, but at least they function]

Shanghai Southern Reform:
-[Name]

Tokyo Railways:
-[Shibuya had both its platforms and west autoblock clamped to prevent sneaky distance avoiders]
-[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
-[Musashi-Kosugi, as a sink, you shouldn't be bypassable. Feel the wrath of the wall hammer]

Utrecht:
-[Many stations and a couple autoblocks had their walls not covering propper, heathens]

Viafier retica:
-[Thusis and Samedan no longer could share and ripped their wall appart]

Vienna:
-[autoblock west of Handelskai saw walls move]
-[walls north of Meidling de- and rewaved]

Washington:
-[3/4 autoblocks had their walls pulled over their new gaps]

Wroclaw:
-[walls lengthened between autoblocks east of Zachod]
-[walls altered by autoblocks east of Grabiszyn]
-[walls between Nowy Dwor and Muchobor shifted to close gaps next to autoblocks]
-[walls south of Elektrocieplownia moved a cell to close gap]
-[walls on both east and west of Wroclaw Glowny lengthened]

Rail Route is coming to Nintendo Switch! 🚉

Thanks to our partnership with Untold Tales Rail Route is coming to Nintendo Switch! Designing, constructing, developing, and automating your railway network has never been more convenient!

Whether you want to challenge yourself to become the master of logistics or prefer to chill out with a hot cup of your favourite beverage, soon you'll be able to do so with the convenience of a handheld console. You could even do that while on a train! 🚅

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🚦📅 More details coming soon. Follow us to stay right on schedule!




https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Hotfix 2.3.17

FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points
FIX: Unable to configure sensors in multiplayer due to false-negative check result

Hotfix 2.3.16

FIX: Lag when opening build menu
FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable
FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended
FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated
FIX: Train timelines were wrongly scaled

Hotfix 2.3.15

NEW: Auto Save Enabled setting in Debug Panel not reset after start

FIX: All dynamic localized strings contained a memory leak
FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from
FIX: Coach Yard did not display stabled trains in multiplayer
PERF: Controllers were stuck on memory causing memory leaks
FIX: Do not clear removed Signal from sensor configuration, may be just grabbed
FIX: Light2d caused memory leaks by not clearing its meshes
FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains)
FIX: Rebuilding of grabbed signal failed when mouse was not moved
FIX: References to grabbed & rebuilt nodes were lost in multiplayer
FIX: Text input boxes were not working on Steam Deck
FIX: Timeline elements started overlapping each other after timeline containing intermission was shown
FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing)
FIX: Train did not detach loco occasionally due to wrong stopped state evaluation
FIX: Train reward icon were not destroyed properly, causing memory leaks
FIX: Trains from CY not dispatched reversed if reused manually

PERF: Memory leak in perpetual circuits
PERF: Memory leak in train reward icons
PERF: Possible memory leaks in waiting train icons
PERF: Score panel had memory leak in the animation