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Rail Route News

Hotfix 1.15.11

Do you want something more fresh? Have a look at our unstable version!

1.15.11 brings:
UPDATE: Localizations (de: research, tutorials, ui; no: ui)
UPDATE: Non-acting auto signal can be cleared with secondary action

FIX: Accept train task description has no localization
FIX: Autoblock & Platform sensors considered also signals acting from opposite direction valid
FIX: FPS drop in the unlock automatic routing chapter in the tutorial
FIX: Penalization for entering occupied segment was charged when reusing a train that would enter occupied segment if it were reversed
FIX: Rush Hour Challenge initiated from Story of Jozic did not conclude if reloaded from save
FIX: Sensors on Autoblocks & Platforms did not recognise signals built later
FIX: Signal built in Autoblock endpoint in Play mode (i.e. outside Editor) was locked (not removable) once built

Unveiling Update 16!



Hey, Rail Route fans! 🚂

Angel here. Exciting news—Update 16 is now live on the Unstable branch. For a sneak peek:
  1. join our Discord community and
  2. check how to switch to the Unstable version.


Update 16 On Unstable

Get a first look at our new System Upgrades UI and structure, and find out how it all works.

New System Upgrades Structure

Say goodbye to the old, confusing tree. The new system is here. You'll earn green points from Commuter and InterCities, and red points from Regional, Urban, and One-off freights. These points give you more control and new ways to earn.


Unlocking Tiers

Introducing tiers! To move up, you must dispatch a certain number of trains successfully within a cycle. For example, to reach Tier 2 in green, you need to dispatch 15 green trains on time in a cycle. Remember, you need to handle traffic "on time" for points to be awarded.


Reaching the Goal

Our main aim is to make the game more accessible and structured. Now, you can also earn stars, just like in other modes such as Timetable and Rush Hour.


Delay Allowance

New feature alert! Each contract now has a delay allowance. Commuters allow a 2-min delay without losing a point, while InterCities stick to the old 1-min limit.


Time Multipliers Changed

Big news for time management! Previously, we had speed options of 1x, 5x, 15x, and 25x. Our math experts have found that 1x, 3x, 10x, and 25x are better choices. But don't worry, if you're a math whiz too, you can adjust these settings in the Options.


Missing Upgrades (Future Roadmap)

We're still working on several key features. Coming soon are automation for regional trains and new shunting capabilities which will bring set of new Upgrades in the red category. We're also introducing simplified sensor that sits between the current routing sensors and the manual world. I'll write more about that in the coming weeks.


Ongoing UI Updates

We get it, you have strong feelings about the recent UI changes. We're bummed to hear some of you aren't fans. Changing the UI is a massive job, and we don't want to stop everything else just to focus on that. So, we're making improvements bit by bit. We're in early access, after all! If you like where we're headed with new features, show us some love with a positive review, please. It keeps our spirits high and the updates coming.

Feedback fuels us. Got thoughts? Leave them below or join our Discord for a chat.

Till next week, keep those trains running!
-Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.15.10

UPDATE: CheckTimetableSubtask description has been adjusted for a better understanding
UPDATE: Default keybind for the alternative configure is V, instead of E
UPDATE: Gain green point narration in the more offered contracts chapter will no longer mention converting red points
UPDATE: Localizations (ru: research, tutorials, ui; nl: tutorials, ui; zh-Hans: tutorials, ui)
UPDATE: Task info panel moved to the right edge of the screen when contract focus view is shown

FIX: Actual train visits of trial train were displayed with seconds truncated instead of rounded up to the next minute causing inconsistency as 2-minutes stops were displayed for prototype train but only 1-minute stops for contract schedule
FIX: OfferedContract upgrade was locked in the free version of Rail Route Story of Jozic even though Jozic asks you to unlock it
FIX: Penalties for delays in intermediary stops (that are not deducted) were accounted to Cycle Balance
FIX: Penalties for delays were not accounted to Penalties in Cycle Balance but lowered the Rewards
FIX: Some path-related interactions did not work on Coach Yard (candidate path highlight & allocated path deallocation)
FIX: Station info panel would quickly appear and disappear when hovering mouse above station sign
FIX: System upgrade menu and build mode button obstructed info panels in contract focus view
FIX: Trial train schedule was shifted by 2 minutes instead of one when modifying contract schedule after contract was accepted but before trial train's waiting icon was displayed

Hotfix 1.15.9

NEW: 'Precision tool' context action hint displayed when a Point (Signal, Switch, ...) is hovered
NEW: Active Contracts indicate if schedule should be optimized - either for higher rewards or to prevent delays
NEW: Added a keybind for System Upgrades for the controller
NEW: Dispatcher office warning displayed if station never provides regional train (due to weights)
NEW: When accepting a new contract, pre-select platforms from the previous contract with the same type & stations

UPDATE: Better tooltip to stop the train button
UPDATE: Configure action muted in Building & Buying mode to resolve conflict with Q / E moving the toolbar; config panels did not work well anyway
UPDATE: Default keybind for the alternative configure is E, instead of V
UPDATE: Do not deallocate path from the signal after incorrectly set switch
UPDATE: Localizations (fr: achievements, tutorials; no: research, ui; zh-Hans: research, tutorials, ui)
UPDATE: Manual signals do not update the allocation when part of the path is changed
UPDATE: Max speed of Freight and Urban Transit trains reverted to original values (80 and 100 km/h respectively)
UPDATE: Right click on any node in allocated path clears whole path when no train on it
UPDATE: Start the regional train when switching legs, if stopped by user
UPDATE: Train is highlighted also when other leg of the same multi-leg contract is highlighted to improve orientation in stabled trains
PERF: Upcoming trains reappearing took long when there were many upcoming trains (e. g. many trains waiting to enter)

FIX: Bottom bar highlighted first leg even if second leg train was selected to edit schedule. Q button was disabled and E was enabled.
FIX: Different icon was used for [PrimaryPointIcon] and [SecondaryPointIcon] tags that are used in texts
FIX: Last run travel time was not displayed when editing schedule of pre-built contract
FIX: Map mode string was not updated to selected language
FIX: Open station detail subtask was not being fulfilled after load even though the station info panel was opened
FIX: Some tasks were not skip-able in the tutorial
FIX: Train context actions were shown for train with reward icon not only when train on board was hovered, but also when it was hovered in Station Timeline or Overview panels
FIX: Train was broken (unable to move) when heading to track end while signal built there
FIX: Trial train time was displayed for next leg first stop in Reg train timeline (above train)

Hotfix 1.15.7

NEW: Context actions keybinds hint are being shown above bottom bar instead on it
NEW: Other trains can be selected in focus view

UPDATE: Localizations (en: ui; nl: ui; ru: ui)
UPDATE: Middle-click & mouse wheel now have different binding icons
UPDATE: Mouse middle click icon was update to be more clear
UPDATE: Mouse scroll icon was updated
UPDATE: The design of the settings section of the station info panel has been updated

FIX: Connector for contract leg was not found if platform indicator was placed on grid cell edge
FIX: Connector for track & contract leg was not found along a prebuilt track crossing a wall
FIX: Loaded game stopped when first train departed from its last destination if 'Run trial' action was executed from Editor before
FIX: Recurrent IC contracts were generated even if only one-off IC contracts unlocked in map (via Editor)
FIX: Reward icon color was not getting changed when the reward is lost
FIX: Saving default time offset of station info panel affected other currently opened panels of the same station
FIX: Second leg prototype was auto-dispatched from Coach Yard even before first leg prototype finished
FIX: Signal built on originally empty platform end could not be deleted after save&load
FIX: The 'Stopped at signal' did not disappear once first leg was reused for the next leg and this train was actually stopped at station
FIX: Timetable map gave 10 more points per correct stop each replay
FIX: Timetable was not re-sorted when train schedule was changed (but only after some other train was added). Could cause late dispatching.
FIX: Toggles in Station configuration view had wrong tooltips
FIX: Tutorial instructions (subtasks) hints close to right border were not displayed completely