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Rail Route News

Hotfix 1.14.5

NEW: Added particle effect from waiting train icon to train reuse icon when clicked

UPDATE: Auto-assign Dispatcher Office to non-board stations only to reduce confusion. Manual assignment still possible.
UPDATE: Buy mode can be toggled off by secondary action (RMB)
UPDATE: Localizations (nl: research, tutorials, ui)
UPDATE: Train number no longer shown in station info panel timeline on selected trains


FIX: Departure sensor tutorial was blocked because signal upgrade action changed to building auto signal over manual signal
FIX: Multi-leg contract trial did not fail when trial train exited the map prematurely
FIX: Some regional train contracts originated in non-border stations if a Dispatcher Office was assigned to a border station
FIX: Urban Transit contracts were not generated

Update 14 Rolls into the Station

Hello, train enthusiasts and track tycoons! It's that time of the week when we swap our hard hats for conductor caps and share the latest and greatest from our bustling workshop. I'm excited to announce that Update 14 has safely pulled into the station! Now, let's not wait any longer - let's dive straight into what's new in Rail Route!

NEW: Buildable Dispatcher Office




Our first new feature is the buildable Dispatcher Office, and it's all about giving you more control over your bustling stations. Want to dictate where the contract intermissions will be? Simply place the Dispatcher Office in that particular station, and voilà! And if you think one office isn't enough, just add more to the same station to not only increase the number of contract slots but also boost the contract generation speed. It's a handy new tool that makes managing your regional and urban train contracts both flexible and efficient!


NEW: Regional Trains' Quick Turnaround


With Update 14, we're excited to introduce the first part of our grand plan for red contracts progression and automation. Regional trains can now be reused for the next leg without being sent to the Coach Yard. Yes, you read that right - it's all about making your operations sleeker and more efficient. Stashing and converting trains during its legs now becomes a walk in the park!



NEW: Icons that Tell a Story


Update 14 introduces new sink and Coach Yard icons in the train's bottom bar. These intuitive visuals give you a quick overview of the train's next destination once the schedule is finished - be it leaving the board through the sink or waiting for its next leg.



NEW: Easier Upgrading Tracks


We know that upgrading track speeds can be a bit of a pain, but not anymore. Now, you can simply build higher speed track over the already built one to upgrade. And voilà, you have an upgraded track ready to take on faster trains!



NEW: Customizable Bulldozing Action


Ever wished you could choose what a primary action in bulldozing does? Your wish has been granted! Now you can choose your preferred bulldozing action for connections - whether to remove whole tracks or just sections. Customization is king!




Other Updates


We've made a few more tweaks and updates, including adding a dispatcher office upgrade video, enabling building on allocated tracks with Signaling Safety off, renaming Manual signal security upgrade to Signaling Safety, enlarging the max distance of the Coach Yard from the station, and updating the Select Object to match the new UI style. All these smaller changes come together to make a big difference!

Full Patch notes

[h2]New[/h2]
  • Buildable Dispatcher Office item added
  • Existing tracks are upgraded to built track speed when part of the connector
  • Preferred bulldozing action for connections (bulldoze whole / bulldoze section) can be configured
  • Regional trains can be reused for next leg without being sent to Coach Yard
  • Sink and Coach yard icons in the train bottom bar to indicate the leave place once the train schedule is finished


[h2]Updates[/h2]
  • Added dispatcher office upgrade video
  • Added invalid configuration icon to dispatcher office when no station is assigned
  • Building on allocated tracks possible (with Signaling Safety off)
  • Changed dispatcher office color to white
  • Localizations (nl: all)
  • Localizations (pt: ui; ru: ui)
  • Manual signal security upgrade renamed to Signaling safety
  • Max distance of coach yard from station enlarged to be always buildable where it was even after proximity algorithm change
  • Replaced node / station selector right click to clear with dedicated ui button
  • Select object updated to match new UI style
  • Station selector selected station shows as station sign visual


[h2]Fixes[/h2]
  • FPS drop occured when modifying contracts with many stops
  • 'Select platform' was displayed over selected platform in Station Visit View
  • Assigned station text in dispatcher office configuration panel would show as black
  • Color picker would not stop following mouse upon releasing button
  • Dispatcher office built in custom map editor was not saved
  • Each trial leg accumulated to fulfilled count
  • Changed station colors where not applied on game load and changing track speed colors didnt update colors on loaded level immidiatly
  • Intermission highlight didnt look the same as train stop highlight
  • It was not possible to bulldoze a short track between two signals.
  • Next stop highlights on train bottom bar where not working on trial trains
  • Offered contract icons showed under board elements interfering in their functionality
  • Offered contracts at dispatcher office where misaligned
  • Offered contracts where slightly offset next to dispatcher office
  • Rejecting train that is on board would leave behind train bottom bar
  • Station info panel scale settings where not saved
  • Station info panels on sides did not update colors when station color was changed
  • Station signs where not highlighted while assigning station to dispatcher office
  • Steam playtime tracking was not resumed after main menu shown
  • Tunnel was grabbable and its grabbing caused errors
  • Waiting train icon timeout circle not being shown after opening and closing the build mode



We're incredibly excited for you to try out all these new features in Update 14! We always love hearing your thoughts, ideas, and feedback. So, feel free to chime in on our Discord or leave a comment below. Until next time, may your signals always be green, and your passengers always on time. Catch you at the next station!

-Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.13.4

NEW: A button in the train bottom bar that disables the train automation for sensors and coach yard once clicked

UPDATE: General bottom bar will automatically be shown instead of the train bottom bar once the selected train is disposed.
UPDATE: Train reward icons are no longer shown in Rush hour mode
UPDATE: Waiting train icon tooltip will show only when it's hovered

FIX: Train instance number and previous/next instance buttons were visible in the train bottom bar in rush hour and timetable modes
FIX: Train rewards in the bottom bar were visible in Rush hour and Timetable modes

Update 13 is Now Live

Update 13: The Highlights




We've made some significant changes to the Construction UX. Right-clicking now acts as an "undo" button, taking you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you can modify everything. We've also added visual guidance, with different grid colors to indicate your current state. You can configure this behaviour in the options:



We've introduced a new focus view for station configuration. This will allow you to manage your stations with greater precision.



We've also added a variety of new keybinds. The best part is that you can now rebind more freely, and we've made it so that duplicates are allowed.

But that's not all. Here's the full list of what's new, updated, and fixed in Update 13:

Changelog

[h2]New[/h2]
  • Added a display of the train's experience points in the train bottom bar
  • Added individual rebindable keybinds for various ingame actions
  • Added keybind for selecting first upcomming train
  • Added keybind for system upgrades button
  • Added reset binding override button to currently overridden actions in options menu
  • Configure Station is now a focus view
  • New configuration option for Default secondary action (Do nothing, Bulldoze, Toggle action wheel)
  • New configuration option for Empty space secondary action (Do nothing, Activate Bulldozing tool, Close Construction)
  • Primary action rotates signal of the same type as currently selected
  • Recurrent InterCities are an Upgrade for 5 green points


[h2]Updates[/h2]
  • 'Empty hand' state in Construction for existing elements modification
  • Added "N" as default keybind for toggle buy tool on keyboard
  • Allow duplicate bindings to be set
  • Changed highlighted single stop in train bottom bar to match other highlighted stop visuals
  • Connections' speed can be updated even when there is a track item in your hand
  • Do not display grid in editor when not building
  • Game mode description text added to map selection pages
  • Ghost color for unable to build state changed to brighter one (was too dim)
  • Grid changes color to red when in Bulldoze mode
  • Grid not displayed in 'empty hand' state
  • Last selected building item has special highlight when empty hand is selected
  • More visible track network in focus view
  • Prevented station configuration focus view from opening for stations without any platforms (sign only)
  • Secondary action (RMB) closes bulldozing
  • Secondary action over a train can cancel the train reverse command
  • Signal's 'change type' actions removed from 'empty hand' state, now signals are upgraded/downgraded by building one over another.
  • Station visit panels will expand/collapse on mouse enter/exit
  • Track Lines thicker in focus view
  • Unbound gamepad pause binding and added cycle time speeds backwards


[h2]Notable fixes[/h2]
  • Active build button was not centered on bottom bar
  • Bindings for time controls conflicted with build button bindings when in buy mode
  • Grid were visible at the start of game after being in editor previously
  • Incorrect tooltip on train bottom bar start train buttton
  • Irrelevant buttons were shown on bottom bar for a split second when selecting a train
  • Last selected building item button visuals not always in the correct state
  • Previously selected train was not always deselected when a new train was selected
  • Selected building item name had incorrect background size for displayed text
  • Station info panels were not being loaded with the same order they were saved in.
  • Station signs didnt animate on when buying a station
  • Train leg highlight was not working for regional trial train contract focus view
  • Upcoming train items had incorrect size until they where hovered over


That's all for this week. See you at the next one! Stay connected and be cool.
- Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

🚂 Join the Rush Hour Contest: Conquer the Creato Map!

📣 Calling all Rail Route players! 🚂 Participate in the exhilarating Rush Hour Contest happening now until Friday. 🎉 Immerse yourself in the challenging map "Creato" created by the talented TyperiMILOS. 🌟 Test your skills in managing complex station layouts and intense traffic scenarios. 🚦 Show off your strategic prowess and compete for exciting prizes! Don't miss out on this opportunity. Join the contest today! 💪🏆