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Rail Route News

Hotfix 2.3.17

FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points
FIX: Unable to configure sensors in multiplayer due to false-negative check result

Hotfix 2.3.16

FIX: Lag when opening build menu
FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable
FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended
FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated
FIX: Train timelines were wrongly scaled

Hotfix 2.3.15

NEW: Auto Save Enabled setting in Debug Panel not reset after start

FIX: All dynamic localized strings contained a memory leak
FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from
FIX: Coach Yard did not display stabled trains in multiplayer
PERF: Controllers were stuck on memory causing memory leaks
FIX: Do not clear removed Signal from sensor configuration, may be just grabbed
FIX: Light2d caused memory leaks by not clearing its meshes
FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains)
FIX: Rebuilding of grabbed signal failed when mouse was not moved
FIX: References to grabbed & rebuilt nodes were lost in multiplayer
FIX: Text input boxes were not working on Steam Deck
FIX: Timeline elements started overlapping each other after timeline containing intermission was shown
FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing)
FIX: Train did not detach loco occasionally due to wrong stopped state evaluation
FIX: Train reward icon were not destroyed properly, causing memory leaks
FIX: Trains from CY not dispatched reversed if reused manually

PERF: Memory leak in perpetual circuits
PERF: Memory leak in train reward icons
PERF: Possible memory leaks in waiting train icons
PERF: Score panel had memory leak in the animation

Hotfix 2.3.14

UPDATE: Shunting Sensor reacts to next leg origin of trains transiting in intermission (same as Departure, Arrival & Routing Sensor)

PERF: Floating train timeline parts pooled for faster display
PERF: Train movement allocations slightly improved. Not much, but there was a try

FIX: Delay & braking penalization messages displayed in Rush Hour if Timetable was played before
FIX: Inability to deserialize commands when multiple sent in short window

Hotfix 2.3.13

NEW: Map Pack maps source in the map list

UPDATE: Localizations (all: ui)

FIX: Inability to load large saves in multiplayer
FIX: When Detach Loco Command & Go To Signal was executed once Shunting Queue editor was closed, it was executed only on host, causing desync