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Rail Route News

Rail Route is coming to Nintendo Switch! 🚉

Thanks to our partnership with Untold Tales Rail Route is coming to Nintendo Switch! Designing, constructing, developing, and automating your railway network has never been more convenient!

Whether you want to challenge yourself to become the master of logistics or prefer to chill out with a hot cup of your favourite beverage, soon you'll be able to do so with the convenience of a handheld console. You could even do that while on a train! 🚅

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🚦📅 More details coming soon. Follow us to stay right on schedule!




https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Hotfix 2.3.17

FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points
FIX: Unable to configure sensors in multiplayer due to false-negative check result

Hotfix 2.3.16

FIX: Lag when opening build menu
FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable
FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended
FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated
FIX: Train timelines were wrongly scaled

Hotfix 2.3.15

NEW: Auto Save Enabled setting in Debug Panel not reset after start

FIX: All dynamic localized strings contained a memory leak
FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from
FIX: Coach Yard did not display stabled trains in multiplayer
PERF: Controllers were stuck on memory causing memory leaks
FIX: Do not clear removed Signal from sensor configuration, may be just grabbed
FIX: Light2d caused memory leaks by not clearing its meshes
FIX: Prefer same contract trains when dispatching train from Coach Yard (applicable for Urban Transit trains)
FIX: Rebuilding of grabbed signal failed when mouse was not moved
FIX: References to grabbed & rebuilt nodes were lost in multiplayer
FIX: Text input boxes were not working on Steam Deck
FIX: Timeline elements started overlapping each other after timeline containing intermission was shown
FIX: Train cars were reset to default when train was reused (e.g. detached loco appeared from nothing)
FIX: Train did not detach loco occasionally due to wrong stopped state evaluation
FIX: Train reward icon were not destroyed properly, causing memory leaks
FIX: Trains from CY not dispatched reversed if reused manually

PERF: Memory leak in perpetual circuits
PERF: Memory leak in train reward icons
PERF: Possible memory leaks in waiting train icons
PERF: Score panel had memory leak in the animation

Hotfix 2.3.14

UPDATE: Shunting Sensor reacts to next leg origin of trains transiting in intermission (same as Departure, Arrival & Routing Sensor)

PERF: Floating train timeline parts pooled for faster display
PERF: Train movement allocations slightly improved. Not much, but there was a try

FIX: Delay & braking penalization messages displayed in Rush Hour if Timetable was played before
FIX: Inability to deserialize commands when multiple sent in short window