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Rail Route News

Weekly Contest & Upcoming changes

Hello Dispatchers!

We are running a weekly contest for Rush Hour again, and we've prepared a nice map from the heart of the Netherlands this week - Amsterdam Sloterdijk. It was made by a community member Typerim to honor our Dutch developer Rovex.



[h3]New Community Manager[/h3]
If you would like to feature your map in the following weeks, please let us know in the comments or jump onto our community Discord and speak to Mr. Pickle, our new Community Manager! He will also be responsible for featuring maps in the Workshop, so if you are a content creator, join a discussion on that topic :). Lastly, let's welcome him onboard.



[h2]Update 9[/h2]

[h3]Menu Redesign[/h3]

Let me share some news from the development team about the upcoming updates. We are working on a Menu Redesign as I've shared some screenshots in one of my previous blog posts and it will be part of the next update. Let me share more screenshots of it. Please, note that these are still mockups from the graphical editor.

So, here's the new game starting screen with your recent play and saves with some news.



And here's the example list of maps.



This is just the beginning of our overall UI redesign. After the menu, the game will follow. Here are some concept images for you. Unfortunately, that won't be a part of the next update.



[h3]Incom Train Icons & Rewards[/h3]

We are changing how an incoming train is displayed on the board. When the train wants to enter your board, you see an icon next to a station sign. We are moving that icon closer to the element of origin. That means showing it beside a sink or a coach yard.



With income trains, there will also be a new reward icon that will spawn some time before the train is supposed to reach its final destination. That icon represents the reward for handling that train and should give you more understanding of where the train is heading and where the reward is.



[h3]Refactoring of construction[/h3]

We have started a BIG refactoring of how our construction in the game works. We realized there are still a lot of hassles and usability problems and want to remove them. Why you can't place a signal on an empty space and then lay a track (that applies to all elements) or just move a sensor a bit? On top of that, building a tunnel requires two track ends instead of just laying a tunnel from one point to another (be it a free space, track, or whatever). We do not want these hassles, but we have built them during the game lifespan, mostly because of our internal code design. That's what we redoing; we finally have enough feedback and experience to do it properly this time, trust me!

It's a lot of work, and you'll benefit greatly from improved usability (including the keybinding), but it won't be part of the next update. I just wanted to mention it as it's taking a lot of development resources. The best part is that it will allow us to introduce new game content much faster after we finish it! New buildings, new sensors, just new whatever.

Closing note: You will be able to rotate autoblocks and platforms.



Happy Dispatching!
-Angel


Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.8.10

UPDATE: Localisations (fr: tutorials)

Hotfix 1.8.9

UPDATE: Localizations (cs: achievements, tutorials; fr: tutorials)

FIX: Alert sounds were not working
FIX: Rejecting the trial train after accepting it in Run trial train task was locking the task
FIX: Routing sensor override settings were removed when selecting different sensor
FIX: Sensor detail panel did not update error message without selecting another sensor first
FIX: System upgrades panel content had incorrect size for some languages
FIX: Timetable's platforms where being hidden in the station details panel if the platforms numbers were above 11
FIX: With Manual Signal Safety turned on, one route from a manual signal via a crossing was not possible

Hotfix 1.8.8

FIX: Dispatching train from the coach yard using the ECS button was freezing the train when it arrives to a departure sensor

Hotfix 1.8.7

UPDATE: Improved sensor upgrade tutorial text and fixed missing steps
UPDATE: Invalid routing sensor configuration shows invalid route in red
UPDATE: Localizations (cs: ui; en: ui; fr: ui; no: ui)
UPDATE: Trains with finished schedule are now routed as finished trains on all departure sensors

FIX: Any platform was neither loaded nor written correctly if map was saved after Update 8
FIX: Braking train alert shown for single frame or stayed when passing sensor
FIX: Hint text localizations sometimes didnt load
FIX: Routing sensor destination selection did not work when reselecting the same sensor
FIX: Save and load buttons shown in upgrade tutorials when they should not
FIX: Saving completed indicator would sometimes stay on screen