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🗺️ Workshop Highlights - June



Before we delve into the featured list for today, we've got something important to mention!



As you all (should) know, In-Game Rush Hour contests are now a thing. Because of this, we won't be featuring Rush Hour maps as one of our three monthly picks for the time being. We already have a spotlight to showcase them now, after all - it would be a bit redundant to highlight them in the workshop when we can just show them off in-game. We'll still add them to the Curated List on occasion, though.

Also, in-game contest support! That's cool, right? While it's limited to just Rush Hour for now, we might get more functionality as time goes on for, say, Endless or Timetable! Don't hold your breath - that isn't a promise, just a personal hope for the future - it's not planned at the moment. But it might come eventually!



There's one other thing - since the contests are in the same vein as featured levels, we're going to still mention them here! At the end of every article from here on out, we'll mention what the contest seeds were for the past month. That way, if you want to go back and replay a contest seed you particularly enjoyed, you can know what it was! We'll be adding that to every article from here on out.

You probably came here for this month's picks, though; so let's get this show on the road and show you what we've got!

[h2]Melumberget[/h2]


This map is actually pretty easy... but the track arrangement might give you a headache! The small handful of trains thrown at you isn't hard to navigate through the map, but every train is unique and every track has its purpose! There's still a trick or two to figure out, despite its length.

[h2]Derby Yard[/h2]


Looking for something a bit different? Instead of regular mainline traffic, it's your job to shuffle around a bunch of unidirectional trams in a yard to get them out into the rest of the network over time. You're still dealing with the regular services, though, which occasionally work their way by the yard... sometimes blocking moves you might need to make due to the awkward track layout. Make sure you don't accidentally crash from the slow speeds and manual signals!

[h2]London st Pancras[/h2]


As if terminus stations weren't enough of a hassle to deal with due to the bottlenecks they cause, this map also forces you to use manual signals in the more important segments of the map. It's not really hard, per se, but it does require a lot of patience to make your way through this one! See how well you can keep up with everything!

We've also added some new levels to the curated list:
  • [ITALY] Bolzano's Rush Hour
  • Yeovil in the 2000s
  • Miami Central
  • Anatidae
  • Modřany Kids


Even though only two of these contests were public, it's still worth sharing everything of the past month's contest seeds for fun right? Here they are:

MAY 2022
2nd-4th - Prague Rush - myseed
4th-10th - London Underground Aldgate area - stgng
10th-15th - London DLR - unstbl
16th-23rd - London DLR - launch
23rd-30th - Tokyo Central - tokyoc

The big one to note this month is the London DLR seed 'unstbl', which is really good if you're looking to play competitively! Someone was able to record a whopping 4:39 time on that seed. Yeesh...

Anyways, that's it for this month. Enjoy the maps and good luck with the contests!

- SteR

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route/

New Music + Story Cinematic Sneak-Peek!

Hey everybody!

In preparation for Rail Route: The Story of Jozic's upcoming release, we're super excited to showcase our new music track!

And, as a special treat alongside it, we're showcasing some of the cinematics from our upcoming release. We hope that you enjoy!

Feel free to wishlist Rail Route: The Story of Jozic whilst you're at it - it helps us a lot!

[previewyoutube][/previewyoutube]

- The Rail Route Team

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route/

Hotfix 1.5.12

NEW: Adding data to leaderboard records to detect cheating by map file modification
NEW: Message in Rush Hour map indicating why the unlocking order can not be created

UPDATE: Added Rush Hour editor checklist item for 2 station schedule
UPDATE: Localizations (ja-JP: ui; pt: ui)
UPDATE: Reworked wave screen animations and added seperate game over screen

FIX: Changing platform number in schedule did not update train label platform
FIX: Clicking on news items in main menu did nothing
FIX: Coach Yard was sometimes wrongly assigned to a Station when loading saves of older maps where save overrides topology assignment
FIX: Editor map settings not showing for correct mode on initial load
FIX: Returning to menu while saving in editor could lead to save corruption
FIX: Seed was not preserved in save leading to ... in leaderboards for anybody that finished the playthrough from a loaded save.
FIX: Train were not entering the map when building was on
FIX: Upgrading signal when between 8k and 10k gave 2k instead of charging 8k

Hotfix 1.5.11

UPDATE: Contest leaderboard now hides level seed and play with seed button
UPDATE: Localizations (fr: ui)
UPDATE: Time limit removed from 'Failed to accept train...' message because in-game time is never displayed
UPDATE: Updated the animation on the timer after Rush Hour wave completes

FIX: ExclusiveFullScreen removed from fullscreen options and reset to (borderless) FullScreenWindow because caused crashes on some GPUs
FIX: Options confirmation modals hidden and options could be closed while confirmation panel was still active
FIX: Resetting gameplay options switched to video tab
FIX: Restarting a loaded game from an older save resulted in time set to 0:00:00 instead of 7:59:59
FIX: Rush Hour pause modal was shown over wave end screen
FIX: Stations were not colored in Rush Hour map after restart
FIX: Timetable was lost when going to editor from level
FIX: Window mode dropdown in Options was not populated if Options opened shortly after game start

Hotfix 1.5.10

NEW: Added level seed and steam profile to leaderboard display

UPDATE: Editor mode configuration panel changed to be shown with dedicated button
UPDATE: Localizations (fr: tutorials, ui; ja-JP: tutorials, ui; zh-Hans: tutorials, ui)

FIX: Buttons locked in timetable / rush hour map via research configuration displayed misleading tooltip and opened Research Panel
FIX: In Timetable, if station colors are disabled, game still displayed colors
FIX: Mac did not see old saves & community levels
FIX: Newly created timetable map had all stations disabled until some other property (e. g. name or best score) changed after mode change